Umbreon

Umbreon

Rank #116Dark

HP
170
Atk
85
Def
130
SpA
80
SpD
150
Spe
85
Total700

Usage Format

Umbreon Abilities

Umbreon Type Effectiveness

Weak to

FightingBugFairy

Resistant to

Ghost½×Dark½×

Immune to

Psychic

Damaged normally by

NormalFlyingPoisonGroundRockSteelFireWaterGrassElectricIceDragon

Umbreon Moves

Usage Move Type Category Power Acc PP Prio Description
77.9%Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
44.8%SnarlDarkSpecial5595160Lowers targets’ Sp. Atk stats by 1 stage.
42.3%MoonlightFairyStatus80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
35.3%ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
33.8%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
30.4%YawnNormalStatus120Makes the target drowsy. This move never misses.
19.8%TauntDarkStatus100200Gives the target the Taunted status.
19.6%DetectFightingStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
18.2%WishNormalStatus120Gives the user’s spot the Wish status.
10.7%Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Thunder WaveElectricStatus90200Paralyzes the target.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Quick AttackNormalPhysical4010020+1
ScreechNormalStatus85200Lowers the target’s Defense stat by 2 stages.
Confuse RayGhostStatus100120Confuses the target.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
Focus EnergyNormalStatus200The user gains a 2-stage Critical-Hit Ratio Boost.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
SwaggerNormalStatus85160Boosts the target’s Attack stat by 2 stages and confuses it.
Mean LookNormalStatus80Gives the target the Can’t Escape status.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Psych UpNormalStatus120The user copies the target’s stat changes.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
TormentDarkStatus100160Gives the target the Unable to Repeat status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Skill SwapPsychicStatus120The user and the target swap their Abilities.
Hyper VoiceNormalSpecial90100120
Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
TickleNormalStatus100200Lowers the target’s Attack and Defense stats by 1 stage.
CovetNormalPhysical60100200If the user is not already holding an item, it steals the target’s held item.
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
CopycatNormalStatus200The user mimics the move that was last used. This move fails if no other move has been used yet.
Guard SwapPsychicStatus120The user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.
Last ResortNormalPhysical14010080This move fails unless the user has already used all the other moves it knows.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Stored PowerPsychicSpecial20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
Baby-Doll EyesFairyStatus10020+1Lowers the target’s Attack stat by 1 stage.
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Lash OutDarkPhysical7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Alluring VoiceFairySpecial80100120Confuses the target if its stats were boosted during the turn this move is used.