Hisuian Zoroark

Hisuian Zoroark

Rank #57NormalGhost

HP
130
Atk
120
Def
80
SpA
145
SpD
80
Spe
130
Total685

Usage Format

Hisuian Zoroark Abilities

All Zoroark Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
ZoroarkZoroarkDark135125801408012568581.1
Hisuian ZoroarkHisuian Zoroark
NormalGhost130120801458013068573

Hisuian Zoroark Type Effectiveness

Weak to

Dark

Resistant to

Poison½×Bug½×

Immune to

NormalFightingGhost

Damaged normally by

FlyingGroundRockSteelFireWaterGrassElectricPsychicIceDragonFairy

Hisuian Zoroark Moves

Usage Move Type Category Power Acc PP Prio Description
51.5%Bitter MaliceGhostSpecial75100120Lowers the target’s Attack stat by 1 stage.
44.2%Hyper VoiceNormalSpecial90100120
38.8%Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
35.6%TauntDarkStatus100200Gives the target the Taunted status.
33.3%Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
22.8%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
20.8%Will-O-WispFireStatus85160Burns the target.
17.5%FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
15.4%PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
13.1%MementoDarkStatus100120Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Mega KickNormalPhysical1207580
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
Confuse RayGhostStatus100120Confuses the target.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
DetectFightingStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
Rain DanceWaterStatus80Summons rain for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Psych UpNormalStatus120The user copies the target’s stat changes.
UproarNormalSpecial90100120The user gains the Uproar status.
TormentDarkStatus100160Gives the target the Unable to Repeat status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Focus PunchFightingPhysical15010020-3This move fails if the user has already taken damage from a move in the same turn.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
TrickPsychicStatus100120The user and the target swap their held items.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
ImprisonPsychicStatus120The user gains the Sealing Off status.
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
ExtrasensoryPsychicSpecial80100200Has a 10% chance of making the target flinch.
Aerial AceFlyingPhysical60200This move never misses.
BounceFlyingPhysical858580The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Shadow SneakGhostPhysical4010020+1
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Hone ClawsDarkStatus160
Low SweepFightingPhysical65100200Lowers the target’s Speed stat by 1 stage.
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
SnarlDarkSpecial5595160Lowers targets’ Sp. Atk stats by 1 stage.
Phantom ForceGhostPhysical90100120The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.
Burning JealousyFireSpecial7010080Burns targets if their stats were boosted during the turn this move is used.
Lash OutDarkPhysical7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
PoltergeistGhostPhysical1109080This move fails if the target isn’t holding an item.
SnowscapeIceStatus80Summons snow for 5 turns.
ComeuppanceDarkPhysical100120The user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.