Zoroark

Zoroark

Rank #199Dark

HP
135
Atk
125
Def
80
SpA
140
SpD
80
Spe
125
Total685

Usage Format

Zoroark Abilities

All Zoroark Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
ZoroarkZoroark
Dark135125801408012568581.1
Hisuian ZoroarkHisuian ZoroarkNormalGhost130120801458013068573

Zoroark Type Effectiveness

Weak to

FightingBugFairy

Resistant to

Ghost½×Dark½×

Immune to

Psychic

Damaged normally by

NormalFlyingPoisonGroundRockSteelFireWaterGrassElectricIceDragon

Zoroark Moves

Usage Move Type Category Power Acc PP Prio Description
72.3%Night DazeDarkSpecial9095120Has a 40% chance of lowering the target’s accuracy by 1 stage.
45%Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
34.1%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
33.4%FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
21.2%Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
21.1%TauntDarkStatus100200Gives the target the Taunted status.
19.6%Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
17.6%PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
16.8%Sucker PunchDarkPhysical701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
16.5%Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Mega KickNormalPhysical1207580
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
CounterFightingPhysical10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
Confuse RayGhostStatus100120Confuses the target.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
DetectFightingStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
EncoreNormalStatus10080Gives the target the Encore status.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Psych UpNormalStatus120The user copies the target’s stat changes.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
UproarNormalSpecial90100120The user gains the Uproar status.
TormentDarkStatus100160Gives the target the Unable to Repeat status.
MementoDarkStatus100120Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
TrickPsychicStatus100120The user and the target swap their held items.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
ImprisonPsychicStatus120The user gains the Sealing Off status.
Hyper VoiceNormalSpecial90100120
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
ExtrasensoryPsychicSpecial80100200Has a 10% chance of making the target flinch.
Aerial AceFlyingPhysical60200This move never misses.
BounceFlyingPhysical858580The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Night SlashDarkPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Hone ClawsDarkStatus160
Low SweepFightingPhysical65100200Lowers the target’s Speed stat by 1 stage.
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
SnarlDarkSpecial5595160Lowers targets’ Sp. Atk stats by 1 stage.
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.
Burning JealousyFireSpecial7010080Burns targets if their stats were boosted during the turn this move is used.
Lash OutDarkPhysical7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.