Mawile

Mawile

Rank #61SteelFairy

HP
125
Atk
105
Def
105
SpA
75
SpD
75
Spe
70
Total555

Usage Format

Mawile Abilities

All Mawile Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
MawileMawile
SteelFairy12510510575757055511.5
Mega MawileMega MawileSteelFairy125125145751157065523.5

Mawile Type Effectiveness

Weak to

Ground2×Fire2×

Resistant to

Normal½×Flying½×Rock½×Grass½×Psychic½×Ice½×Dark½×Fairy½×Bug¼×

Immune to

Poison0×Dragon0×

Damaged normally by

Fighting1×Ghost1×Steel1×Water1×Electric1×

Mawile Moves

Usage Move Type Category Target Power Acc PP Prio Description
96.1%Play RoughFairyPhysicalSingle9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
77.7%Sucker PunchDarkPhysicalSingle701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
76.9%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
71.6%Iron HeadSteelPhysicalSingle80100160Has a 20% chance of making the target flinch.
32.7%Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
14.4%Swords DanceNormalStatusSelf—∞200Boosts the user’s Attack stat by 2 stages.
7.4%Knock OffDarkPhysicalSingle65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
6.2%Fire FangFirePhysicalSingle6595160Has a 10% chance of burning the target and a 10% chance of making the target flinch.
5.2%Brick BreakFightingPhysicalSingle75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
2.6%Thunder PunchElectricPhysicalSingle75100160Has a 10% chance of paralyzing the target.
—Ice PunchIcePhysicalSingle75100160Has a 10% chance of freezing the target.
—Mega KickNormalPhysicalSingle1207580—
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—Double-EdgeNormalPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
—BiteDarkPhysicalSingle60100200Has a 30% chance of making the target flinch.
—FlamethrowerFireSpecialSingle90100160Has a 10% chance of burning the target.
—Ice BeamIceSpecialSingle90100120Has a 10% chance of freezing the target.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Seismic TossFightingPhysicalSingle—100200Deals 50 HP of damage.
—Solar BeamGrassSpecialSingle120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
—Fire BlastFireSpecialSingle1108580Has a 10% chance of burning the target.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—Sludge BombPoisonSpecialSingle90100120Has a 30% chance of poisoning the target.
—Icy WindIceSpecialAll Foes5595160Lowers targets’ Speed stats by 1 stage.
—SandstormRockStatusField—∞80Summons a sandstorm for 5 turns.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—CharmFairyStatusSingle—100200Lowers the target’s Attack stat by 2 stages.
—SwaggerNormalStatusSingle—85160Boosts the target’s Attack stat by 2 stages and confuses it.
—AttractNormalStatusSingle—100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Dynamic PunchFightingPhysicalSingle1005080Confuses the target.
—Baton PassNormalStatusSelf—∞200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
—Sweet ScentNormalStatusAll Foes—100200Lowers targets’ evasiveness by 2 stages.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—CrunchDarkPhysicalSingle80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
—Ancient PowerRockSpecialSingle6010080Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.
—Shadow BallGhostSpecialSingle80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
—StockpileNormalStatusSelf—∞200Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.
—Spit UpNormalSpecialSingle—100120The higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
—SwallowNormalStatusSelf—∞120The higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—TauntDarkStatusSingle—100200Gives the target the Taunted status.
—Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
—Poison FangPoisonPhysicalSingle50100160Has a 50% chance of badly poisoning the target.
—Fake TearsDarkStatusSingle—100200Lowers the target’s Sp. Def stat by 2 stages.
—Rock TombRockPhysicalSingle6095160Lowers the target’s Speed stat by 1 stage.
—TickleNormalStatusSingle—100200Lowers the target’s Attack and Defense stats by 1 stage.
—Iron DefenseSteelStatusSelf—∞160Boosts the user’s Defense stat by 2 stages.
—PaybackDarkPhysicalSingle50100120This move’s power is doubled if the user attacks after the target.
—AssuranceDarkPhysicalSingle60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
—FlingDarkPhysicalSingle—100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
—Guard SwapPsychicStatusSingle—∞120The user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.
—Dark PulseDarkSpecialSingle80100160Has a 20% chance of making the target flinch.
—Focus BlastFightingSpecialSingle1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Thunder FangElectricPhysicalSingle6595160Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
—Ice FangIcePhysicalSingle6595160Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
—Flash CannonSteelSpecialSingle80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Stone EdgeRockPhysicalSingle1008080This move has a 1-stage Critical-Hit Ratio Boost.
—Stealth RockRockStatusFoe Side—∞200Gives the opponent’s side the Stealth Rock status.
—Grass KnotGrassSpecialSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—Foul PlayDarkPhysicalSingle95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—Draining KissFairySpecialSingle50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
—Misty TerrainFairyStatusField—∞120Turns the entire field into Misty Terrain for 5 turns.
—Fairy WindFairySpecialSingle40100200—
—Power-Up PunchFightingPhysicalSingle40100200—
—Brutal SwingDarkPhysicalAll60100200—
—Psychic FangsPsychicPhysicalSingle85100120Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
—Steel BeamSteelSpecialSingle1409580After attacking, the user takes damage equal to 1/2 of its max HP.