Alcremie

Alcremie

Rank #138Fairy

HP
140
Atk
80
Def
95
SpA
130
SpD
141
Spe
84
Total670

Usage Format

Alcremie Abilities

Alcremie Type Effectiveness

Weak to

PoisonSteel

Resistant to

Fighting½×Bug½×Dark½×

Immune to

Dragon

Damaged normally by

NormalFlyingGroundRockGhostFireWaterGrassElectricPsychicIceFairy

Alcremie Moves

Usage Move Type Category Power Acc PP Prio Description
87.7%DecorateFairyStatus160Boosts the target’s Attack and Sp. Atk stats by 2 stages.
63.5%Dazzling GleamFairySpecial80100120
46.8%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
25%Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
19.5%Mystical FireFireSpecial75100120Lowers the target’s Sp. Atk stat by 1 stage.
15.3%Draining KissFairySpecial50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
15.1%Psych UpNormalStatus120The user copies the target’s stat changes.
14.5%EncoreNormalStatus10080Gives the target the Encore status.
13.5%RecoverNormalStatus80Restores 1/2 of the user’s max HP.
10%Baby-Doll EyesFairyStatus10020+1Lowers the target’s Attack stat by 1 stage.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
Acid ArmorPoisonStatus200Boosts the user’s Defense stat by 2 stages.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Tri AttackNormalSpecial80100120Has a 20% chance of leaving the target burned, frozen, or paralyzed.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Sweet KissFairyStatus75120Confuses the target.
Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
Sweet ScentNormalStatus100200Lowers targets’ evasiveness by 2 stages.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
ImprisonPsychicStatus120The user gains the Sealing Off status.
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
Magical LeafGrassSpecial60200
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Last ResortNormalPhysical14010080This move fails unless the user has already used all the other moves it knows.
Drain PunchFightingPhysical75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Wonder RoomPsychicStatus120Gives the entire field the Wonder Room status for 5 turns.
PsyshockPsychicSpecial80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
Magic RoomPsychicStatus120Gives the entire field the Magic Room status for 5 turns.
EntrainmentNormalStatus100160Changes the target’s Ability to be the same as the user’s.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Stored PowerPsychicSpecial20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
Disarming VoiceFairySpecial40160
Misty TerrainFairyStatus120Turns the entire field into Misty Terrain for 5 turns.
Play RoughFairyPhysical9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
Aromatic MistFairyStatus200Boosts an ally’s Sp. Def stat by 1 stage.
Misty ExplosionFairySpecial10010080If the user is under the effect of Misty Terrain, this move’s power is boosted by 50%. The user faints upon using this move.
Alluring VoiceFairySpecial80100120Confuses the target if its stats were boosted during the turn this move is used.