Azumarill

Azumarill

Rank #99WaterFairy

HP
175
Atk
70
Def
100
SpA
80
SpD
100
Spe
70
Total595

Usage Format

Azumarill Abilities

Azumarill Type Effectiveness

Weak to

PoisonGrassElectric

Resistant to

Fighting½×Bug½×Fire½×Water½×Ice½×Dark½×

Immune to

Dragon

Damaged normally by

NormalFlyingGroundRockGhostSteelPsychicFairy

Azumarill Moves

Usage Move Type Category Power Acc PP Prio Description
89.3%Aqua JetWaterPhysical4010020+1
85.1%Play RoughFairyPhysical9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
68.4%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
58%Belly DrumNormalStatus120The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP.
30.3%LiquidationWaterPhysical85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
15.1%SuperpowerFightingPhysical12010080Lowers the user’s Attack and Defense stats by 1 stage.
8.2%Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
6.3%Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
5.6%Perish SongNormalStatus80Gives all Pokemon on the field the Perishing status.
5.5%Ice SpinnerIcePhysical80100160Removes any terrain.
Ice PunchIcePhysical75100160Has a 10% chance of freezing the target.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
SingNormalStatus55160Puts the target to sleep.
Hydro PumpWaterSpecial1108080
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
WaterfallWaterPhysical80100160Has a 20% chance of making the target flinch.
AmnesiaPsychicStatus200Boosts the user’s Sp. Def stat by 2 stages.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
EncoreNormalStatus10080Gives the target the Encore status.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
Future SightPsychicSpecial120100120Gives the target’s spot the Future Attack status.
WhirlpoolWaterSpecial3585160Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status.
UproarNormalSpecial90100120The user gains the Uproar status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Focus PunchFightingPhysical15010020-3This move fails if the user has already taken damage from a move in the same turn.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
DiveWaterPhysical80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
Hyper VoiceNormalSpecial90100120
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
TickleNormalStatus100200Lowers the target’s Attack and Defense stats by 1 stage.
Muddy WaterWaterSpecial9085120Has a 30% chance of lowering targets’ accuracy by 1 stage.
BounceFlyingPhysical858580The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
CopycatNormalStatus200The user mimics the move that was last used. This move fails if no other move has been used yet.
Aqua RingWaterStatus200The user gains the Aqua Ring status.
Aqua TailWaterPhysical9090120
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
SoakWaterStatus100200Changes the target’s type to Water.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Disarming VoiceFairySpecial40160
Draining KissFairySpecial50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
Misty TerrainFairyStatus120Turns the entire field into Misty Terrain for 5 turns.
Brutal SwingDarkPhysical60100200
Misty ExplosionFairySpecial10010080If the user is under the effect of Misty Terrain, this move’s power is boosted by 50%. The user faints upon using this move.
SnowscapeIceStatus80Summons snow for 5 turns.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.
Alluring VoiceFairySpecial80100120Confuses the target if its stats were boosted during the turn this move is used.