Diggersby

Diggersby

Rank #197NormalGround

HP
160
Atk
76
Def
97
SpA
70
SpD
97
Spe
98
Total598

Usage Format

Diggersby Abilities

Diggersby Type Effectiveness

Weak to

FightingWaterGrassIce

Resistant to

Poison½×Rock½×

Immune to

GhostElectric

Damaged normally by

NormalFlyingGroundBugSteelFirePsychicDragonDarkFairy

Diggersby Moves

Usage Move Type Category Power Acc PP Prio Description
62.9%EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
50.3%High HorsepowerGroundPhysical9595120
50.2%Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
49.7%Ice PunchIcePhysical75100160Has a 10% chance of freezing the target.
44.6%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
31.5%Quick AttackNormalPhysical4010020+1
12%Wild ChargeElectricPhysical90100160The user takes 1/4 of the damage dealt by this move.
10.8%Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
10.2%U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
8.6%Thunder PunchElectricPhysical75100160Has a 10% chance of paralyzing the target.
Fire PunchFirePhysical75100160Has a 10% chance of burning the target.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Double KickFightingPhysical30100200
Mega KickNormalPhysical1207580
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
FissureGroundPhysical3080Knocks out the target. The accuracy of this move is fixed at 30%.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Super FangNormalPhysical90120Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
SpikesGroundStatus200Gives the opponent’s side the Spikes status.
SandstormRockStatus80Summons a sandstorm for 5 turns.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
UproarNormalSpecial90100120The user gains the Uproar status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
SuperpowerFightingPhysical12010080Lowers the user’s Attack and Defense stats by 1 stage.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Sand TombGroundPhysical3585160Gives the target the Bound status.
Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
BounceFlyingPhysical858580The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
Hammer ArmFightingPhysical10090120Lowers the user’s Speed stat by 1 stage.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Earth PowerGroundSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Gunk ShotPoisonPhysical1208080Has a 30% chance of poisoning the target.
Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Laser FocusNormalStatus200
Brutal SwingDarkPhysical60100200
Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Scorching SandsGroundSpecial70100120Has a 30% chance of burning the target. Cures the user and target of being frozen.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.