Diggersby

Diggersby

Rank #228NormalGround

HP
160
Atk
76
Def
97
SpA
70
SpD
97
Spe
98
Total598

Usage Format

Diggersby Abilities

Diggersby Type Effectiveness

Weak to

Fighting2×Water2×Grass2×Ice2×

Resistant to

Poison½×Rock½×

Immune to

Ghost0×Electric0×

Damaged normally by

Normal1×Flying1×Ground1×Bug1×Steel1×Fire1×Psychic1×Dragon1×Dark1×Fairy1×

Diggersby Moves

Usage Move Type Category Target Power Acc PP Prio Description
61.4%EarthquakeGroundPhysicalAll100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
53.6%Ice PunchIcePhysicalSingle75100160Has a 10% chance of freezing the target.
44.3%High HorsepowerGroundPhysicalSingle9595120—
34.6%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
32.9%Quick AttackNormalPhysicalSingle4010020+1—
29.8%Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
17.8%Thunder PunchElectricPhysicalSingle75100160Has a 10% chance of paralyzing the target.
17.1%U-turnBugPhysicalSingle70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
14%Fire PunchFirePhysicalSingle75100160Has a 10% chance of burning the target.
11.2%Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—Swords DanceNormalStatusSelf—∞200Boosts the user’s Attack stat by 2 stages.
—Double KickFightingPhysicalSingle30100200—
—Mega KickNormalPhysicalSingle1207580—
—SurfWaterSpecialAll90100160This move’s power is doubled against targets that have the Submerged status.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Low KickFightingPhysicalSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—FissureGroundPhysicalSingle—3080Knocks out the target. The accuracy of this move is fixed at 30%.
—DigGroundPhysicalSingle80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
—AgilityPsychicStatusSelf—∞200Boosts the user’s Speed stat by 2 stages.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—Super FangNormalPhysicalSingle—90120Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—FlailNormalPhysicalSingle—100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
—Sludge BombPoisonSpecialSingle90100120Has a 30% chance of poisoning the target.
—Mud-SlapGroundSpecialSingle20100120Lowers the target’s accuracy by 1 stage.
—SpikesGroundStatusFoe Side—∞200Gives the opponent’s side the Spikes status.
—SandstormRockStatusField—∞80Summons a sandstorm for 5 turns.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—AttractNormalStatusSingle—100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Iron TailSteelPhysicalSingle10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
—UproarNormalSpecialRandom90100120The user gains the Uproar status.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—SuperpowerFightingPhysicalSingle12010080Lowers the user’s Attack and Defense stats by 1 stage.
—Brick BreakFightingPhysicalSingle75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
—Rock TombRockPhysicalSingle6095160Lowers the target’s Speed stat by 1 stage.
—Sand TombGroundPhysicalSingle3585160Gives the target the Bound status.
—Bulk UpFightingStatusSelf—∞200Boosts the user’s Attack and Defense stats by 1 stage.
—BounceFlyingPhysicalSingle858580The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
—Mud ShotGroundSpecialSingle5595160Lowers the target’s Speed stat by 1 stage.
—Hammer ArmFightingPhysicalSingle10090120Lowers the user’s Speed stat by 1 stage.
—PaybackDarkPhysicalSingle50100120This move’s power is doubled if the user attacks after the target.
—FlingDarkPhysicalSingle—100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
—Earth PowerGroundSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Gunk ShotPoisonPhysicalSingle1208080Has a 30% chance of poisoning the target.
—Iron HeadSteelPhysicalSingle80100160Has a 20% chance of making the target flinch.
—Stone EdgeRockPhysicalSingle1008080This move has a 1-stage Critical-Hit Ratio Boost.
—Grass KnotGrassSpecialSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—Foul PlayDarkPhysicalSingle95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—BulldozeGroundPhysicalAll60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
—Wild ChargeElectricPhysicalSingle90100160The user takes 1/4 of the damage dealt by this move.
—Laser FocusNormalStatusSelf—∞200—
—Brutal SwingDarkPhysicalAll60100200—
—Stomping TantrumGroundPhysicalSingle75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
—Scorching SandsGroundSpecialSingle70100120Has a 30% chance of burning the target. Cures the user and target of being frozen.
—TrailblazeGrassPhysicalSingle50100200Boosts the user’s Speed stat by 1 stage.