Eelektross

Eelektross

Rank #89Electric

HP
160
Atk
135
Def
100
SpA
125
SpD
100
Spe
70
Total690

Usage Format

Eelektross Abilities

All Eelektross Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
EelektrossEelektross
Electric1601351001251007069080.5
Mega EelektrossMega EelektrossElectric160165100155110100790180

Eelektross Type Effectiveness

Weak to

Ground

Resistant to

Flying½×Steel½×Electric½×

Immune to

Damaged normally by

NormalFightingPoisonRockBugGhostFireWaterGrassPsychicIceDragonDarkFairy

Eelektross Moves

Usage Move Type Category Power Acc PP Prio Description
76.7%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
54.6%Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
52.9%FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
48.4%ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
28.1%DischargeElectricSpecial80100160Has a 30% chance of paralyzing targets.
15.9%Drain PunchFightingPhysical75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
15.2%Supercell SlamElectricPhysical10095160If this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
13.1%Dragon PulseDragonSpecial85100120
9.9%CoilPoisonStatus200Boosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.
7.5%Muddy WaterWaterSpecial9085120Has a 30% chance of lowering targets’ accuracy by 1 stage.
Fire PunchFirePhysical75100160Has a 10% chance of burning the target.
Thunder PunchElectricPhysical75100160Has a 10% chance of paralyzing the target.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
ThrashNormalPhysical120100120The user gains the Rampaging status.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Thunder WaveElectricStatus90200Paralyzes the target.
ThunderElectricSpecial11070120Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Confuse RayGhostStatus100120Confuses the target.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
WaterfallWaterPhysical80100160Has a 20% chance of making the target flinch.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
Super FangNormalPhysical90120Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Zap CannonElectricSpecial1205080Paralyzes the target.
OutrageDragonPhysical120100120The user gains the Rampaging status.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Focus PunchFightingPhysical15010020-3This move fails if the user has already taken damage from a move in the same turn.
ChargeElectricStatus200Boosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.
SuperpowerFightingPhysical12010080Lowers the user’s Attack and Defense stats by 1 stage.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Poison FangPoisonPhysical50100160Has a 50% chance of badly poisoning the target.
Crush ClawNormalPhysical7595120Has a 50% chance of lowering the target’s Defense stat by 1 stage.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Dragon ClawDragonPhysical80100160
Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
BounceFlyingPhysical858580The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
Gastro AcidPoisonStatus100120Gives the target the No Ability status.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Thunder FangElectricPhysical6595160Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Charge BeamElectricSpecial5090120Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.
Heavy SlamSteelPhysical100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Electro BallElectricSpecial100120The higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).
Acid SprayPoisonSpecial40100200Lowers the target’s Sp. Def stat by 2 stages.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
Volt SwitchElectricSpecial70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Dragon TailDragonPhysical609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
ElectrowebElectricSpecial5595160Lowers targets’ Speed stats by 1 stage.
Wild ChargeElectricPhysical90100160The user takes 1/4 of the damage dealt by this move.
Eerie ImpulseElectricStatus100160Lowers the target’s Sp. Atk stat by 2 stages.
Electric TerrainElectricStatus120Turns the entire field into Electric Terrain for 5 turns.
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
LungeBugPhysical80100160Lowers the target’s Attack stat by 1 stage.
Psychic FangsPsychicPhysical85100120Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
LiquidationWaterPhysical85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Body PressFightingPhysical80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
Rising VoltageElectricSpecial70100200This move’s power is doubled if the target is under the effect of Electric Terrain.