Greninja
Rank #91![]()
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HP
147
Atk
115
Def
87
SpA
123
SpD
91
Spe
142
Total705
Usage Format
Greninja Abilities
All Greninja Forms
| Name | Type | HP | Atk | Def | SpA | SpD | Spe | Total | Wt |
|---|
| 147 | 115 | 87 | 123 | 91 | 142 | 705 | 40 | ||
| 147 | 145 | 97 | 153 | 101 | 162 | 805 | 40 |
Greninja Type Effectiveness
Weak to
Resistant to
Immune to
Damaged normally by
Greninja Moves
| Usage | Move | Type | Category | Target | Power | Acc | PP | Prio | Description |
|---|
| 75.5% | Dark Pulse | Single | 80 | 100 | 16 | 0 | Has a 20% chance of making the target flinch. | ||
| 66.4% | Ice Beam | Single | 90 | 100 | 12 | 0 | Has a 10% chance of freezing the target. | ||
| 42.9% | Protect | Self | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 31.1% | Water Shuriken | Single | 15 | 100 | 20 | +1 | The user attacks 2 to 5 times in a row. | ||
| 24.3% | Hydro Pump | Single | 110 | 80 | 8 | 0 | — | ||
| 23.8% | Sludge Wave | All | 95 | 100 | 12 | 0 | Has a 10% chance of poisoning targets. | ||
| 19.9% | Extrasensory | Single | 80 | 100 | 20 | 0 | Has a 10% chance of making the target flinch. | ||
| 16.3% | Blizzard | All Foes | 110 | 70 | 8 | 0 | Has a 10% chance of freezing targets. This move never misses in snow. | ||
| 15% | Surf | All | 90 | 100 | 16 | 0 | This move’s power is doubled against targets that have the Submerged status. | ||
| 8.4% | Grass Knot | Single | — | 100 | 20 | 0 | The heavier the target, the greater this move’s power (ranging between 20 and 120). | ||
| — | Ice Punch | Single | 75 | 100 | 16 | 0 | Has a 10% chance of freezing the target. | ||
| — | Swords Dance | Self | — | ∞ | 20 | 0 | Boosts the user’s Attack stat by 2 stages. | ||
| — | Hyper Beam | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Low Kick | Single | — | 100 | 20 | 0 | The heavier the target, the greater this move’s power (ranging between 20 and 120). | ||
| — | Counter | Varies | — | 100 | 20 | -5 | The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used. | ||
| — | Dig | Single | 80 | 100 | 12 | 0 | The user gains the Underground status on the turn this move is used, then attacks on the following turn. | ||
| — | Quick Attack | Single | 40 | 100 | 20 | +1 | — | ||
| — | Double Team | Self | — | ∞ | 16 | 0 | Boosts the user’s evasiveness by 1 stage. | ||
| — | Haze | Field | — | ∞ | 20 | 0 | Eliminates every stat change on the entire field. | ||
| — | Waterfall | Single | 80 | 100 | 16 | 0 | Has a 20% chance of making the target flinch. | ||
| — | Rest | Self | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Rock Slide | All Foes | 75 | 90 | 12 | 0 | Has a 30% chance of making targets flinch. | ||
| — | Substitute | Self | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute. | ||
| — | Thief | Single | 60 | 100 | 20 | 0 | If the user is not already holding an item, it steals the target’s held item. | ||
| — | Snore | Single | 50 | 100 | 16 | 0 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | ||
| — | Mud-Slap | Single | 20 | 100 | 12 | 0 | Lowers the target’s accuracy by 1 stage. | ||
| — | Spikes | Foe Side | — | ∞ | 20 | 0 | Gives the opponent’s side the Spikes status. | ||
| — | Icy Wind | All Foes | 55 | 95 | 16 | 0 | Lowers targets’ Speed stats by 1 stage. | ||
| — | Endure | Self | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Sleep Talk | Self | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Rain Dance | Field | — | ∞ | 8 | 0 | Summons rain for 5 turns. | ||
| — | Facade | Single | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Taunt | Single | — | 100 | 20 | 0 | Gives the target the Taunted status. | ||
| — | Helping Hand | Ally | — | ∞ | 20 | +5 | Boosts the power of an ally’s move by 50% during the turn this move is used. | ||
| — | Role Play | Single | — | ∞ | 12 | 0 | Changes the user’s Ability to be the same as the target’s. | ||
| — | Brick Break | Single | 75 | 100 | 16 | 0 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. | ||
| — | Dive | Single | 80 | 100 | 12 | 0 | The user gains the Submerged status on the turn this move is used, then attacks on the following turn. | ||
| — | Hydro Cannon | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Weather Ball | Single | 50 | 100 | 12 | 0 | When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type. | ||
| — | Rock Tomb | Single | 60 | 95 | 16 | 0 | Lowers the target’s Speed stat by 1 stage. | ||
| — | Aerial Ace | Single | 60 | ∞ | 20 | 0 | This move never misses. | ||
| — | Bounce | Single | 85 | 85 | 8 | 0 | The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target. | ||
| — | Mud Shot | Single | 55 | 95 | 16 | 0 | Lowers the target’s Speed stat by 1 stage. | ||
| — | Water Pulse | Single | 60 | 100 | 20 | 0 | Has a 20% chance of confusing the target. | ||
| — | U-turn | Single | 70 | 100 | 20 | 0 | After attacking, the user switches out of battle to be replaced by another party Pokemon. | ||
| — | Fling | Single | — | 100 | 12 | 0 | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | ||
| — | Toxic Spikes | Foe Side | — | ∞ | 20 | 0 | Gives the opponent’s side the Toxic Spikes status. | ||
| — | Night Slash | Single | 70 | 100 | 20 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Switcheroo | Single | — | 100 | 12 | 0 | The user and the target swap their held items. | ||
| — | Giga Impact | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Shadow Sneak | Single | 40 | 100 | 20 | +1 | — | ||
| — | Gunk Shot | Single | 120 | 80 | 8 | 0 | Has a 30% chance of poisoning the target. | ||
| — | Smack Down | Single | 50 | 100 | 16 | 0 | If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status. | ||
| — | Low Sweep | Single | 65 | 100 | 20 | 0 | Lowers the target’s Speed stat by 1 stage. | ||
| — | Round | Single | 60 | 100 | 16 | 0 | If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | ||
| — | Acrobatics | Single | 55 | 100 | 16 | 0 | This move’s power is doubled if the user isn’t holding an item. | ||
| — | Brutal Swing | All | 60 | 100 | 20 | 0 | — | ||
| — | Liquidation | Single | 85 | 100 | 12 | 0 | Has a 20% chance of lowering the target’s Defense stat by 1 stage. | ||
| — | Skitter Smack | Single | 70 | 90 | 12 | 0 | Lowers the target’s Sp. Atk stat by 1 stage. | ||
| — | Flip Turn | Single | 60 | 100 | 20 | 0 | After attacking, the user switches out of battle to be replaced by another party Pokemon. | ||
| — | Snowscape | Field | — | ∞ | 8 | 0 | Summons snow for 5 turns. | ||
| — | Trailblaze | Single | 50 | 100 | 20 | 0 | Boosts the user’s Speed stat by 1 stage. | ||
| — | Chilling Water | Single | 50 | 100 | 20 | 0 | Lowers the target’s Attack stat by 1 stage. | ||
| — | Upper Hand | Single | 65 | 100 | 16 | +3 | Makes the target flinch. This move fails if the target isn’t about to use a priority attack. |