Mega Dragonite

Mega Dragonite

DragonFlying

HP
166
Atk
144
Def
135
SpA
165
SpD
145
Spe
120
Total875

Usage Format

Mega Dragonite Abilities

All Dragonite Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
DragoniteDragoniteDragonFlying166154115120120100775210
Mega DragoniteMega Dragonite
DragonFlying166144135165145120875290

Mega Dragonite Type Effectiveness

Weak to

IceRockDragonFairy

Resistant to

Fighting½×Bug½×Fire½×Water½×Grass¼×

Immune to

Ground

Damaged normally by

NormalFlyingPoisonGhostSteelElectricPsychicDark

Mega Dragonite Moves

Usage Move Type Category Power Acc PP Prio Description
74.1%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
50.9%Dragon PulseDragonSpecial85100120
48.5%TailwindFlyingStatus160Gives the user’s side the Tailwind status for 4 turns.
42.5%Heat WaveFireSpecial9590120Has a 10% chance of burning targets.
38%Extreme SpeedNormalPhysical801008+2
21.6%Dragon ClawDragonPhysical80100160
15.5%HurricaneFlyingSpecial11070120Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
13.9%SuperpowerFightingPhysical12010080Lowers the user’s Attack and Defense stats by 1 stage.
13.2%Draco MeteorDragonSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
8.8%ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
Fire PunchFirePhysical75100160Has a 10% chance of burning the target.
Ice PunchIcePhysical75100160Has a 10% chance of freezing the target.
Thunder PunchElectricPhysical75100160Has a 10% chance of paralyzing the target.
WhirlwindNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
FlyFlyingPhysical9095160The user gains the Sky-High status on the turn this move is used, then attacks on the following turn.
Mega KickNormalPhysical1207580
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
WrapNormalPhysical1590200Gives the target the Bound status.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
Hydro PumpWaterSpecial1108080
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Fire SpinFireSpecial3585160Gives the target the Bound status.
Thunder WaveElectricStatus90200Paralyzes the target.
ThunderElectricSpecial11070120Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
HazeIceStatus200Eliminates every stat change on the entire field.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
WaterfallWaterPhysical80100160Has a 20% chance of making the target flinch.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
OutrageDragonPhysical120100120The user gains the Rampaging status.
SandstormRockStatus80Summons a sandstorm for 5 turns.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Steel WingSteelPhysical7090200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Focus PunchFightingPhysical15010020-3This move fails if the user has already taken damage from a move in the same turn.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
DiveWaterPhysical80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
Air CutterFlyingSpecial6095200This move has a 1-stage Critical-Hit Ratio Boost.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Aerial AceFlyingPhysical60200This move never misses.
Dragon DanceDragonStatus200Boosts the user’s Attack and Speed stats by 1 stage.
Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
RoostFlyingStatus80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Aqua TailWaterPhysical9090120
Air SlashFlyingSpecial7595160Has a 30% chance of making the target flinch.
Dragon RushDragonPhysical10075120Has a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
Aqua JetWaterPhysical4010020+1
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Dragon TailDragonPhysical609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Brutal SwingDarkPhysical60100200
Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Body PressFightingPhysical80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
Breaking SwipeDragonPhysical60100160Lowers targets’ Attack stats by 1 stage.
Scale ShotDragonPhysical2590200The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.
Ice SpinnerIcePhysical80100160Removes any terrain.
SnowscapeIceStatus80Summons snow for 5 turns.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.
Dragon CheerDragonStatus160Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.