Mega Heracross

Mega Heracross

BugFighting

HP
155
Atk
205
Def
135
SpA
60
SpD
125
Spe
95
Total775

Usage Format

Mega Heracross Abilities

All Heracross Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
HeracrossHeracrossBugFighting155145956011510567554
Mega HeracrossMega Heracross
BugFighting155205135601259577562.5

Mega Heracross Type Effectiveness

Weak to

FlyingFirePsychicFairy

Resistant to

Fighting½×Ground½×Bug½×Grass½×Dark½×

Immune to

Damaged normally by

NormalPoisonRockGhostSteelWaterElectricIceDragon

Mega Heracross Moves

Usage Move Type Category Power Acc PP Prio Description
80.4%Pin MissileBugPhysical2595200The user attacks 2 to 5 times in a row.
79.4%Rock BlastRockPhysical2590120The user attacks 2 to 5 times in a row.
78.9%Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
48.1%Bullet SeedGrassPhysical25100200The user attacks 2 to 5 times in a row.
35%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
27.7%DetectFightingStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
8%MegahornBugPhysical12085120
6%Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
5.2%Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
3.4%EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
ThrashNormalPhysical120100120The user gains the Rampaging status.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
CounterFightingPhysical10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
Seismic TossFightingPhysical100200Deals 50 HP of damage.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
SpikesGroundStatus200Gives the opponent’s side the Spikes status.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Focus PunchFightingPhysical15010020-3This move fails if the user has already taken damage from a move in the same turn.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Aerial AceFlyingPhysical60200This move never misses.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
FeintNormalPhysical3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Night SlashDarkPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
Bug BuzzBugSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Vacuum WaveFightingSpecial4010020+1
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
Bug BiteBugPhysical60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
Smack DownRockPhysical50100160If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Circle ThrowFightingPhysical609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Struggle BugBugSpecial50100200Lowers targets’ Sp. Atk stats by 1 stage.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
High HorsepowerGroundPhysical9595120
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
LungeBugPhysical80100160Lowers the target’s Attack stat by 1 stage.
Smart StrikeSteelPhysical70120This move never misses.
Brutal SwingDarkPhysical60100200
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.
CoachingFightingStatus120Boosts allies’ Attack and Defense stats by 1 stage.
PounceBugPhysical50100200Lowers the target’s Speed stat by 1 stage.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Upper HandFightingPhysical6510016+3Makes the target flinch. This move fails if the target isn’t about to use a priority move.