Torterra

Torterra

Rank #171GrassGround

HP
170
Atk
129
Def
125
SpA
95
SpD
105
Spe
76
Total700

Usage Format

Torterra Abilities

Torterra Type Effectiveness

Weak to

Ice4×Flying2×Bug2×Fire2×

Resistant to

Ground½×Rock½×

Immune to

Electric0×

Damaged normally by

Normal1×Fighting1×Poison1×Ghost1×Steel1×Water1×Grass1×Psychic1×Dragon1×Dark1×Fairy1×

Torterra Moves

Usage Move Type Category Target Power Acc PP Prio Description
67.3%Wood HammerGrassPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
64.5%Headlong RushGroundPhysicalSingle12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
53.2%Wide GuardRockStatusOwn Side—∞12+3During the turn this move is used, the user protects its side from moves that target all allies.
40.4%EarthquakeGroundPhysicalAll100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
30.6%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
27.2%Shell SmashNormalStatusSelf—∞160Lowers the user’s Defense and Sp. Def stats by 1 stage and boosts its Attack, Sp. Atk, and Speed stats by 2 stages.
27.1%Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
10.7%High HorsepowerGroundPhysicalSingle9595120—
10.5%Seed BombGrassPhysicalSingle80100160—
7%Leech SeedGrassStatusSingle—90120Gives the target the Leech Seeded status.
—Swords DanceNormalStatusSelf—∞200Boosts the user’s Attack stat by 2 stages.
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—ThrashNormalPhysicalRandom120100120The user gains the Rampaging status.
—Double-EdgeNormalPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
—BiteDarkPhysicalSingle60100200Has a 30% chance of making the target flinch.
—RoarNormalStatusSingle—∞20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—GrowthGrassStatusSelf—∞200Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead.
—Solar BeamGrassSpecialSingle120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
—Light ScreenPsychicStatusOwn Side—∞200Gives the user’s side the Light Screen status for 5 turns.
—ReflectPsychicStatusOwn Side—∞200Gives the user’s side the Reflect status for 5 turns.
—AmnesiaPsychicStatusSelf—∞200Boosts the user’s Sp. Def stat by 2 stages.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—CurseGhostStatusVaries—∞120The user loses 1/2 of its max HP to give the target the Cursed status.
—Scary FaceNormalStatusSingle—100120Lowers the target’s Speed stat by 2 stages.
—Mud-SlapGroundSpecialSingle20100120Lowers the target’s accuracy by 1 stage.
—OutrageDragonPhysicalRandom120100120The user gains the Rampaging status.
—SandstormRockStatusField—∞80Summons a sandstorm for 5 turns.
—Giga DrainGrassSpecialSingle75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—AttractNormalStatusSingle—100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—SynthesisGrassStatusSelf—∞80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—CrunchDarkPhysicalSingle80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
—StockpileNormalStatusSelf—∞200Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.
—Spit UpNormalSpecialSingle—100120The higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
—SwallowNormalStatusSelf—∞120The higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—SuperpowerFightingPhysicalSingle12010080Lowers the user’s Attack and Defense stats by 1 stage.
—Hyper VoiceNormalSpecialAll Foes90100120—
—Rock TombRockPhysicalSingle6095160Lowers the target’s Speed stat by 1 stage.
—TickleNormalStatusSingle—100200Lowers the target’s Attack and Defense stats by 1 stage.
—Sand TombGroundPhysicalSingle3585160Gives the target the Bound status.
—Bullet SeedGrassPhysicalSingle25100200The user attacks 2 to 5 times in a row.
—Iron DefenseSteelStatusSelf—∞160Boosts the user’s Defense stat by 2 stages.
—Frenzy PlantGrassSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Mud ShotGroundSpecialSingle5595160Lowers the target’s Speed stat by 1 stage.
—Rock BlastRockPhysicalSingle2590120The user attacks 2 to 5 times in a row.
—Worry SeedGrassStatusSingle—100120Changes the target’s Ability to Insomnia.
—Energy BallGrassSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Earth PowerGroundSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Zen HeadbuttPsychicPhysicalSingle8090160Has a 20% chance of making the target flinch.
—Leaf StormGrassSpecialSingle1309080Lowers the user’s Sp. Atk stat by 2 stages.
—Iron HeadSteelPhysicalSingle80100160Has a 20% chance of making the target flinch.
—Stone EdgeRockPhysicalSingle1008080This move has a 1-stage Critical-Hit Ratio Boost.
—Stealth RockRockStatusFoe Side—∞200Gives the opponent’s side the Stealth Rock status.
—Grass KnotGrassSpecialSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—Smack DownRockPhysicalSingle50100160If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
—Heavy SlamSteelPhysicalSingle—100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—BulldozeGroundPhysicalAll60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
—Grassy TerrainGrassStatusField—∞120Turns the entire field into Grassy Terrain for 5 turns.
—Stomping TantrumGroundPhysicalSingle75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
—Body PressFightingPhysicalSingle80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
—Grassy GlideGrassPhysicalSingle55100200If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
—Scorching SandsGroundSpecialSingle70100120Has a 30% chance of burning the target. Cures the user and target of being frozen.
—TrailblazeGrassPhysicalSingle50100200Boosts the user’s Speed stat by 1 stage.
—Hard PressSteelPhysicalSingle—100120The more HP the target has left, the greater this move’s power (ranging between 1 and 100).