Heat Rotom

Heat Rotom

Rank #91ElectricFire

HP
125
Atk
85
Def
127
SpA
125
SpD
127
Spe
106
Total695

Usage Format

Heat Rotom Abilities

All Rotom Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
RotomRotomElectricGhost1257097115971116150.3
Heat RotomHeat Rotom
ElectricFire125851271251271066950.3
Wash RotomWash RotomElectricWater125851271251271066950.3
Frost RotomFrost RotomElectricIce125851271251271066950.3
Fan RotomFan RotomElectricFlying125851271251271066950.3
Mow RotomMow RotomElectricGrass125851271251271066950.3

Heat Rotom Type Effectiveness

Weak to

GroundRockWater

Resistant to

Flying½×Bug½×Fire½×Grass½×Electric½×Ice½×Fairy½×Steel¼×

Immune to

Damaged normally by

NormalFightingPoisonGhostPsychicDragonDark

Heat Rotom Moves

Usage Move Type Category Power Acc PP Prio Description
97.6%OverheatFireSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
63.4%Volt SwitchElectricSpecial70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
50.9%ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
49.5%DischargeElectricSpecial80100160Has a 30% chance of paralyzing targets.
35.9%Will-O-WispFireStatus85160Burns the target.
26.4%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
24.5%TrickPsychicStatus100120The user and the target swap their held items.
19.4%ElectrowebElectricSpecial5595160Lowers targets’ Speed stats by 1 stage.
6.2%Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
3.8%ThunderElectricSpecial11070120Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder ShockElectricSpecial40100200
Thunder WaveElectricStatus90200Paralyzes the target.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
Double TeamNormalStatus160Boosts the user’s evasiveness by 1 stage.
Confuse RayGhostStatus100120Confuses the target.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
UproarNormalSpecial90100120The user gains the Uproar status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
ChargeElectricStatus200Boosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Hyper VoiceNormalSpecial90100120
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Charge BeamElectricSpecial5090120Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.
Electro BallElectricSpecial100120The higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Stored PowerPsychicSpecial20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
Eerie ImpulseElectricStatus100160Lowers the target’s Sp. Atk stat by 2 stages.
Electric TerrainElectricStatus120Turns the entire field into Electric Terrain for 5 turns.
Rising VoltageElectricSpecial70100200This move’s power is doubled if the target is under the effect of Electric Terrain.
PoltergeistGhostPhysical1109080This move fails if the target isn’t holding an item.