Aromatisse

Aromatisse

Rank #119Fairy

HP
176
Atk
92
Def
92
SpA
119
SpD
109
Spe
49
Total637

Usage Format

Aromatisse Abilities

Aromatisse Type Effectiveness

Weak to

PoisonSteel

Resistant to

Fighting½×Bug½×Dark½×

Immune to

Dragon

Damaged normally by

NormalFlyingGroundRockGhostFireWaterGrassElectricPsychicIceFairy

Aromatisse Moves

Usage Move Type Category Power Acc PP Prio Description
95.5%Trick RoomPsychicStatus8-7Gives the entire field the Trick Room status for 5 turns.
69.6%MoonblastFairySpecial95100160Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.
45.6%Dazzling GleamFairySpecial80100120
44.8%EncoreNormalStatus10080Gives the target the Encore status.
35.3%Heal PulsePsychicStatus120Restores 1/2 of the target’s max HP.
25.4%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
11.5%Rain DanceWaterStatus80Summons rain for 5 turns.
8.5%Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
7.4%Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
7.4%Ally SwitchPsychicStatus16+2The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
ThunderElectricSpecial11070120Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
HypnosisPsychicStatus60200Puts the target to sleep.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
MetronomeNormalStatus120
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Sweet KissFairyStatus75120Confuses the target.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sweet ScentNormalStatus100200Lowers targets’ evasiveness by 2 stages.
Psych UpNormalStatus120The user copies the target’s stat changes.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
WishNormalStatus120Gives the user’s spot the Wish status.
Skill SwapPsychicStatus120The user and the target swap their Abilities.
AromatherapyGrassStatus80
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
Gyro BallSteelPhysical10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
Drain PunchFightingPhysical75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
PsyshockPsychicSpecial80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
After YouNormalStatus160Makes the target move immediately after the user.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Disarming VoiceFairySpecial40160
Draining KissFairySpecial50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
Misty TerrainFairyStatus120Turns the entire field into Misty Terrain for 5 turns.
Aromatic MistFairyStatus200Boosts an ally’s Sp. Def stat by 1 stage.
Misty ExplosionFairySpecial10010080If the user is under the effect of Misty Terrain, this move’s power is boosted by 50%. The user faints upon using this move.
Alluring VoiceFairySpecial80100120Confuses the target if its stats were boosted during the turn this move is used.