Aromatisse
Rank #188![]()
HP
176
Atk
92
Def
92
SpA
119
SpD
109
Spe
49
Total637
Usage Format
Aromatisse Abilities
Aromatisse Type Effectiveness
Weak to
Resistant to
Immune to
Damaged normally by
Aromatisse Moves
| Usage | Move | Type | Category | Target | Power | Acc | PP | Prio | Description |
|---|
| 84% | Trick Room | Field | — | ∞ | 8 | -7 | Gives the entire field the Trick Room status for 5 turns. | ||
| 56.5% | Moonblast | Single | 95 | 100 | 16 | 0 | Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage. | ||
| 37.5% | Heal Pulse | Single | — | ∞ | 12 | 0 | Restores 1/2 of the target’s max HP. | ||
| 32.6% | Protect | Self | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 27.7% | Dazzling Gleam | All Foes | 80 | 100 | 12 | 0 | — | ||
| 20.8% | Encore | Single | — | 100 | 8 | 0 | Gives the target the Encore status. | ||
| 15.4% | Ally Switch | Self | — | ∞ | 16 | +2 | The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 11.4% | Thunderbolt | Single | 90 | 100 | 16 | 0 | Has a 10% chance of paralyzing the target. | ||
| 10.8% | Helping Hand | Ally | — | ∞ | 20 | +5 | Boosts the power of an ally’s move by 50% during the turn this move is used. | ||
| 9.5% | Aromatic Mist | Ally | — | ∞ | 20 | 0 | Boosts an ally’s Sp. Def stat by 1 stage. | ||
| — | Disable | Single | — | 100 | 20 | 0 | Gives the target the Move Disabled status for 4 turns. | ||
| — | Hyper Beam | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Thunder | Single | 110 | 70 | 12 | 0 | Has a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status. | ||
| — | Psychic | Single | 90 | 100 | 12 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Hypnosis | Single | — | 60 | 20 | 0 | Puts the target to sleep. | ||
| — | Light Screen | Own Side | — | ∞ | 20 | 0 | Gives the user’s side the Light Screen status for 5 turns. | ||
| — | Reflect | Own Side | — | ∞ | 20 | 0 | Gives the user’s side the Reflect status for 5 turns. | ||
| — | Metronome | Self | — | ∞ | 12 | 0 | — | ||
| — | Rest | Self | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Substitute | Self | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute. | ||
| — | Snore | Single | 50 | 100 | 16 | 0 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | ||
| — | Flail | Single | — | 100 | 16 | 0 | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). | ||
| — | Sweet Kiss | Single | — | 75 | 12 | 0 | Confuses the target. | ||
| — | Endure | Self | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Charm | Single | — | 100 | 20 | 0 | Lowers the target’s Attack stat by 2 stages. | ||
| — | Attract | Single | — | 100 | 16 | 0 | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | ||
| — | Sleep Talk | Self | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Sweet Scent | All Foes | — | 100 | 20 | 0 | Lowers targets’ evasiveness by 2 stages. | ||
| — | Rain Dance | Field | — | ∞ | 8 | 0 | Summons rain for 5 turns. | ||
| — | Sunny Day | Field | — | ∞ | 8 | 0 | Summons harsh sunlight for 5 turns. | ||
| — | Psych Up | Single | — | ∞ | 12 | 0 | The user copies the target’s stat changes. | ||
| — | Facade | Single | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Wish | Self | — | ∞ | 8 | 0 | Gives the user’s spot the Wish status. | ||
| — | Skill Swap | Single | — | ∞ | 12 | 0 | The user and the target swap their Abilities. | ||
| — | Aromatherapy | Allies | — | ∞ | 8 | 0 | — | ||
| — | Fake Tears | Single | — | 100 | 20 | 0 | Lowers the target’s Sp. Def stat by 2 stages. | ||
| — | Calm Mind | Self | — | ∞ | 20 | 0 | Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. | ||
| — | Gyro Ball | Single | — | 100 | 8 | 0 | The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150). | ||
| — | Drain Punch | Single | 75 | 100 | 12 | 0 | The user’s HP is restored by 1/2 of the damage dealt by this move. | ||
| — | Energy Ball | Single | 90 | 100 | 12 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Giga Impact | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Nasty Plot | Self | — | ∞ | 20 | 0 | Boosts the user’s Sp. Atk stat by 2 stages. | ||
| — | Flash Cannon | Single | 80 | 100 | 12 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Psyshock | Single | 80 | 100 | 12 | 0 | This is a special move, but the damage it deals is calculated using the target’s Defense stat. | ||
| — | After You | Single | — | ∞ | 16 | 0 | Makes the target move immediately after the user. | ||
| — | Round | Single | 60 | 100 | 16 | 0 | If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | ||
| — | Disarming Voice | All Foes | 40 | ∞ | 16 | 0 | — | ||
| — | Draining Kiss | Single | 50 | 100 | 12 | 0 | The user’s HP is restored by 3/4 of the damage dealt by this move. | ||
| — | Misty Terrain | Field | — | ∞ | 12 | 0 | Turns the entire field into Misty Terrain for 5 turns. | ||
| — | Misty Explosion | All | 100 | 100 | 8 | 0 | If the user is under the effect of Misty Terrain, this move’s power is boosted by 50%. The user faints upon using this move. | ||
| — | Alluring Voice | Single | 80 | 100 | 12 | 0 | Confuses the target if its stats were boosted during the turn this move is used. |