Gogoat

Gogoat

Rank #200Grass

HP
198
Atk
120
Def
82
SpA
117
SpD
101
Spe
88
Total706

Usage Format

Gogoat Abilities

Gogoat Type Effectiveness

Weak to

Flying2×Poison2×Bug2×Fire2×Ice2×

Resistant to

Ground½×Water½×Grass½×Electric½×

Immune to

—

Damaged normally by

Normal1×Fighting1×Rock1×Ghost1×Steel1×Psychic1×Dragon1×Dark1×Fairy1×

Gogoat Moves

Usage Move Type Category Target Power Acc PP Prio Description
79.7%Horn LeechGrassPhysicalSingle75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
77%Milk DrinkNormalStatusAlly—∞80Restores 1/2 of the max HP of the user or an ally.
31.8%Bulk UpFightingStatusSelf—∞200Boosts the user’s Attack and Defense stats by 1 stage.
31.4%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
27.7%High HorsepowerGroundPhysicalSingle9595120—
19.2%Leech SeedGrassStatusSingle—90120Gives the target the Leech Seeded status.
18.4%Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
12.6%Grassy GlideGrassPhysicalSingle55100200If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
9.8%Wild ChargeElectricPhysicalSingle90100160The user takes 1/4 of the damage dealt by this move.
8.9%Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—Double-EdgeNormalPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
—RoarNormalStatusSingle—∞20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
—SurfWaterSpecialAll90100160This move’s power is doubled against targets that have the Submerged status.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—GrowthGrassStatusSelf—∞200Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead.
—Solar BeamGrassSpecialSingle120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
—EarthquakeGroundPhysicalAll100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
—DigGroundPhysicalSingle80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—Mud-SlapGroundSpecialSingle20100120Lowers the target’s accuracy by 1 stage.
—Giga DrainGrassSpecialSingle75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—MegahornBugPhysicalSingle12085120—
—Iron TailSteelPhysicalSingle10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
—SynthesisGrassStatusSelf—∞80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—SuperpowerFightingPhysicalSingle12010080Lowers the user’s Attack and Defense stats by 1 stage.
—Brick BreakFightingPhysicalSingle75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
—EndeavorNormalPhysicalSingle—10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
—Bullet SeedGrassPhysicalSingle25100200The user attacks 2 to 5 times in a row.
—Aerial AceFlyingPhysicalSingle60∞200This move never misses.
—Mud ShotGroundSpecialSingle5595160Lowers the target’s Speed stat by 1 stage.
—Magical LeafGrassSpecialSingle60∞200—
—Leaf BladeGrassPhysicalSingle90100160This move has a 1-stage Critical-Hit Ratio Boost.
—PaybackDarkPhysicalSingle50100120This move’s power is doubled if the user attacks after the target.
—Worry SeedGrassStatusSingle—100120Changes the target’s Ability to Insomnia.
—Seed BombGrassPhysicalSingle80100160—
—Energy BallGrassSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Zen HeadbuttPsychicPhysicalSingle8090160Has a 20% chance of making the target flinch.
—Leaf StormGrassSpecialSingle1309080Lowers the user’s Sp. Atk stat by 2 stages.
—Grass KnotGrassSpecialSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—BulldozeGroundPhysicalAll60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
—Grassy TerrainGrassStatusField—∞120Turns the entire field into Grassy Terrain for 5 turns.
—Play RoughFairyPhysicalSingle9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
—Throat ChopDarkPhysicalSingle80100160Gives the target the Throat Chopped status.
—Stomping TantrumGroundPhysicalSingle75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
—TrailblazeGrassPhysicalSingle50100200Boosts the user’s Speed stat by 1 stage.