Machamp

Machamp

Rank #160Fighting

HP
165
Atk
150
Def
100
SpA
85
SpD
105
Spe
75
Total680

Usage Format

Machamp Abilities

Machamp Type Effectiveness

Weak to

FlyingPsychicFairy

Resistant to

Rock½×Bug½×Dark½×

Immune to

Damaged normally by

NormalFightingPoisonGroundGhostSteelFireWaterGrassElectricIceDragon

Machamp Moves

Usage Move Type Category Power Acc PP Prio Description
81.6%Dynamic PunchFightingPhysical1005080Confuses the target.
60.3%Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
39.3%Wide GuardRockStatus12+3During the turn this move is used, the user protects its side from moves that target all allies.
35.8%Bullet PunchSteelPhysical4010020+1
33.5%Ice PunchIcePhysical75100160Has a 10% chance of freezing the target.
18.8%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
17.9%DetectFightingStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
16.4%Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
13.9%Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
8.9%Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
Fire PunchFirePhysical75100160Has a 10% chance of burning the target.
Thunder PunchElectricPhysical75100160Has a 10% chance of paralyzing the target.
Mega KickNormalPhysical1207580
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
CounterFightingPhysical10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
Seismic TossFightingPhysical100200Deals 50 HP of damage.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
Focus EnergyNormalStatus200The user gains a 2-stage Critical-Hit Ratio Boost.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
EncoreNormalStatus10080Gives the target the Encore status.
Cross ChopFightingPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
SuperpowerFightingPhysical12010080Lowers the user’s Attack and Defense stats by 1 stage.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
TickleNormalStatus100200Lowers the target’s Attack and Defense stats by 1 stage.
Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
Rock BlastRockPhysical2590120The user attacks 2 to 5 times in a row.
Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Drain PunchFightingPhysical75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Cross PoisonPoisonPhysical70100200Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Storm ThrowFightingPhysical60100120Always a critical hit.
Heavy SlamSteelPhysical100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Low SweepFightingPhysical65100200Lowers the target’s Speed stat by 1 stage.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Quick GuardFightingStatus16+3The user protects itself and its allies from priority moves for the turn.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Darkest LariatDarkPhysical85100120This move ignores the target’s stat changes when dealing damage.
High HorsepowerGroundPhysical9595120
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Brutal SwingDarkPhysical60100200
Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
CoachingFightingStatus120Boosts allies’ Attack and Defense stats by 1 stage.