Mega Victreebel

Mega Victreebel

GrassPoison

HP
155
Atk
145
Def
105
SpA
155
SpD
115
Spe
90
Total765

Usage Format

Mega Victreebel Abilities

All Victreebel Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
VictreebelVictreebelGrassPoison15512585120909066515.5
Mega VictreebelMega Victreebel
GrassPoison15514510515511590765125.5

Mega Victreebel Type Effectiveness

Weak to

FlyingFirePsychicIce

Resistant to

Fighting½×Water½×Electric½×Fairy½×Grass¼×

Immune to

Damaged normally by

NormalPoisonGroundRockBugGhostSteelDragonDark

Mega Victreebel Moves

Usage Move Type Category Power Acc PP Prio Description
63.1%Strength SapGrassStatus100120Restores the user’s HP by an amount equal to the target’s Attack stat. Lowers the target’s Attack stat by 1 stage.
54.1%Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
49.6%Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
43.2%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
31.3%Sleep PowderGrassStatus75160Puts the target to sleep.
27.1%Sucker PunchDarkPhysical701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
20.5%Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
16.4%Leaf BladeGrassPhysical90100160This move has a 1-stage Critical-Hit Ratio Boost.
11%Power WhipGrassPhysical12085120
10.2%ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
WrapNormalPhysical1590200Gives the target the Bound status.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
GrowthGrassStatus200Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Poison PowderPoisonStatus75200Poisons the target.
Stun SporeGrassStatus75200Paralyzes the target.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
SwiftNormalSpecial60200
Leech LifeBugPhysical80100120The user’s HP is restored by 1/2 of the damage dealt by this move.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
EncoreNormalStatus10080Gives the target the Encore status.
Sweet ScentNormalStatus100200Lowers targets’ evasiveness by 2 stages.
SynthesisGrassStatus80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
StockpileNormalStatus200Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.
Spit UpNormalSpecial100120The higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
SwallowNormalStatus120The higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
IngrainGrassStatus200The user gains the Ingrained status.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
TickleNormalStatus100200Lowers the target’s Attack and Defense stats by 1 stage.
Bullet SeedGrassPhysical25100200The user attacks 2 to 5 times in a row.
Gastro AcidPoisonStatus100120Gives the target the No Ability status.
Worry SeedGrassStatus100120Changes the target’s Ability to Insomnia.
Toxic SpikesPoisonStatus200Gives the opponent’s side the Toxic Spikes status.
Seed BombGrassPhysical80100160
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Leaf StormGrassSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Bug BiteBugPhysical60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
VenoshockPoisonSpecial65100120This move’s power is doubled if the target is poisoned or badly poisoned.
Sludge WavePoisonSpecial95100120Has a 10% chance of poisoning targets.
Acid SprayPoisonSpecial40100200Lowers the target’s Sp. Def stat by 2 stages.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Clear SmogPoisonSpecial50160Removes all stat changes from the target. This move never misses.
Grassy TerrainGrassStatus120Turns the entire field into Grassy Terrain for 5 turns.
LungeBugPhysical80100160Lowers the target’s Attack stat by 1 stage.
Grassy GlideGrassPhysical55100200If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
PounceBugPhysical50100200Lowers the target’s Speed stat by 1 stage.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.