Meganium

Meganium

Rank #79Grass

HP
155
Atk
102
Def
120
SpA
103
SpD
120
Spe
100
Total700

Usage Format

Meganium Abilities

All Meganium Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
MeganiumMeganium
Grass155102120103120100700100.5
Mega MeganiumMega MeganiumGrassFairy155112135163135100800201

Meganium Type Effectiveness

Weak to

FlyingPoisonBugFireIce

Resistant to

Ground½×Water½×Grass½×Electric½×

Immune to

Damaged normally by

NormalFightingRockGhostSteelPsychicDragonDarkFairy

Meganium Moves

Usage Move Type Category Power Acc PP Prio Description
96.9%Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
89.8%Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
89.8%Dazzling GleamFairySpecial80100120
78.7%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
16.2%SynthesisGrassStatus80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
15.1%Earth PowerGroundSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
2.9%Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
2.4%Ancient PowerRockSpecial6010080Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.
2%Pollen PuffBugSpecial90100160When used on an ally, this move restores 1/2 of its max HP instead of dealing damage.
0.9%Leech SeedGrassStatus90120Gives the target the Leech Seeded status.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
CounterFightingPhysical10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
Poison PowderPoisonStatus75200Poisons the target.
Petal DanceGrassSpecial120100120The user gains the Rampaging status.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
OutrageDragonPhysical120100120The user gains the Rampaging status.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
EncoreNormalStatus10080Gives the target the Encore status.
Sweet ScentNormalStatus100200Lowers targets’ evasiveness by 2 stages.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
IngrainGrassStatus200The user gains the Ingrained status.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
Bullet SeedGrassPhysical25100200The user attacks 2 to 5 times in a row.
Frenzy PlantGrassSpecial1509080The user gains the Recharging status on the turn after this move is used.
Magical LeafGrassSpecial60200
Leaf BladeGrassPhysical90100160This move has a 1-stage Critical-Hit Ratio Boost.
Seed BombGrassPhysical80100160
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Leaf StormGrassSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Heal PulsePsychicStatus120Restores 1/2 of the target’s max HP.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Dragon TailDragonPhysical609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Petal BlizzardGrassPhysical90100160
Grassy TerrainGrassStatus120Turns the entire field into Grassy Terrain for 5 turns.
Solar BladeGrassPhysical125100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Body PressFightingPhysical80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
Grassy GlideGrassPhysical55100200If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.