Noivern

Noivern

Rank #156FlyingDragon

HP
160
Atk
90
Def
100
SpA
117
SpD
100
Spe
143
Total710

Usage Format

Noivern Abilities

Noivern Type Effectiveness

Weak to

IceRockDragonFairy

Resistant to

Fighting½×Bug½×Fire½×Water½×Grass¼×

Immune to

Ground

Damaged normally by

NormalFlyingPoisonGhostSteelElectricPsychicDark

Noivern Moves

Usage Move Type Category Power Acc PP Prio Description
74.2%TailwindFlyingStatus160Gives the user’s side the Tailwind status for 4 turns.
64.1%Draco MeteorDragonSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
37.6%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
37.4%Air SlashFlyingSpecial7595160Has a 30% chance of making the target flinch.
24.9%TauntDarkStatus100200Gives the target the Taunted status.
21.5%Dragon PulseDragonSpecial85100120
21%Heat WaveFireSpecial9590120Has a 10% chance of burning targets.
19.4%HurricaneFlyingSpecial11070120Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
13.6%BoomburstNormalSpecial140100120
12.8%Super FangNormalPhysical90120Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
WhirlwindNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
FlyFlyingPhysical9095160The user gains the Sky-High status on the turn this move is used, then attacks on the following turn.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
ScreechNormalStatus85200Lowers the target’s Defense stat by 2 stages.
Double TeamNormalStatus160Boosts the user’s evasiveness by 1 stage.
Leech LifeBugPhysical80100120The user’s HP is restored by 1/2 of the damage dealt by this move.
Sky AttackFlyingPhysical1409080The user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
OutrageDragonPhysical120100120The user gains the Rampaging status.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Steel WingSteelPhysical7090200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
MoonlightFairyStatus80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
UproarNormalSpecial90100120The user gains the Uproar status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Hyper VoiceNormalSpecial90100120
Air CutterFlyingSpecial6095200This move has a 1-stage Critical-Hit Ratio Boost.
Aerial AceFlyingPhysical60200This move never misses.
Dragon ClawDragonPhysical80100160
Dragon DanceDragonStatus200Boosts the user’s Attack and Speed stats by 1 stage.
Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
RoostFlyingStatus80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
X-ScissorBugPhysical80100160
Dragon RushDragonPhysical10075120Has a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
SwitcherooDarkStatus100120The user and the target swap their held items.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
DefogFlyingStatus160Lowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
Dragon TailDragonPhysical609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Wild ChargeElectricPhysical90100160The user takes 1/4 of the damage dealt by this move.
Breaking SwipeDragonPhysical60100160Lowers targets’ Attack stats by 1 stage.
Dual WingbeatFlyingPhysical4090120The user attacks twice in a row.
Dragon CheerDragonStatus160Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Psychic NoisePsychicSpecial75100120Gives the target the Healing Prevented status for 2 turns.