Toxtricity (Low Key)
Rank #108![]()
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HP
150
Atk
118
Def
90
SpA
134
SpD
90
Spe
95
Total677
Usage Format
Toxtricity (Low Key) Abilities
Punk Rock92%
Boosts the power of the Pokemon’s sound-based moves by 30% and halves the damage the Pokemon takes from sound-based moves.
Minus5%
Boosts the Pokemon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.
Technician3%
Boosts the power of the Pokemon’s moves by 50% if their power is 60 or less.
All Toxtricity Forms
| Name | Type | HP | Atk | Def | SpA | SpD | Spe | Total | Wt |
|---|
| 150 | 118 | 90 | 134 | 90 | 95 | 677 | 40 | ||
| 150 | 118 | 90 | 134 | 90 | 95 | 677 | 40 |
Toxtricity (Low Key) Type Effectiveness
Weak to
Resistant to
Immune to
—
Damaged normally by
Toxtricity (Low Key) Moves
| Usage | Move | Type | Category | Target | Power | Acc | PP | Prio | Description |
|---|
| 95.2% | Overdrive | All Foes | 80 | 100 | 12 | 0 | — | ||
| 69.8% | Sludge Bomb | Single | 90 | 100 | 12 | 0 | Has a 30% chance of poisoning the target. | ||
| 60.8% | Protect | Self | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 53.1% | Boomburst | All | 140 | 100 | 12 | 0 | — | ||
| 24.8% | Snarl | All Foes | 55 | 95 | 16 | 0 | Lowers targets’ Sp. Atk stats by 1 stage. | ||
| 16.7% | Psychic Noise | Single | 75 | 100 | 12 | 0 | Gives the target the Healing Prevented status for 2 turns. | ||
| 14.7% | Sludge Wave | All | 95 | 100 | 12 | 0 | Has a 10% chance of poisoning targets. | ||
| 13.1% | Volt Switch | Single | 70 | 100 | 20 | 0 | After attacking, the user switches out of battle to be replaced by another party Pokemon. | ||
| 5.7% | Hyper Voice | All Foes | 90 | 100 | 12 | 0 | — | ||
| 4.5% | Electroweb | All Foes | 55 | 95 | 16 | 0 | Lowers targets’ Speed stats by 1 stage. | ||
| — | Fire Punch | Single | 75 | 100 | 16 | 0 | Has a 10% chance of burning the target. | ||
| — | Thunder Punch | Single | 75 | 100 | 16 | 0 | Has a 10% chance of paralyzing the target. | ||
| — | Mega Kick | Single | 120 | 75 | 8 | 0 | — | ||
| — | Growl | All Foes | — | 100 | 20 | 0 | — | ||
| — | Hyper Beam | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Thunderbolt | Single | 90 | 100 | 16 | 0 | Has a 10% chance of paralyzing the target. | ||
| — | Thunder Wave | Single | — | 90 | 20 | 0 | Paralyzes the target. Ground-type Pokemon are unaffected. | ||
| — | Thunder | Single | 110 | 70 | 12 | 0 | Has a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status. | ||
| — | Toxic | Single | — | 90 | 12 | 0 | Badly poisons the target. If the user is a Poison type, this move will never miss. | ||
| — | Screech | Single | — | 85 | 20 | 0 | Lowers the target’s Defense stat by 2 stages. | ||
| — | Rest | Self | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Substitute | Self | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute. | ||
| — | Thief | Single | 60 | 100 | 20 | 0 | If the user is not already holding an item, it steals the target’s held item. | ||
| — | Snore | Single | 50 | 100 | 16 | 0 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | ||
| — | Flail | Single | — | 100 | 16 | 0 | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). | ||
| — | Scary Face | Single | — | 100 | 12 | 0 | Lowers the target’s Speed stat by 2 stages. | ||
| — | Endure | Self | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Charm | Single | — | 100 | 20 | 0 | Lowers the target’s Attack stat by 2 stages. | ||
| — | Swagger | Single | — | 85 | 16 | 0 | Boosts the target’s Attack stat by 2 stages and confuses it. | ||
| — | Sleep Talk | Self | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Encore | Single | — | 100 | 8 | 0 | Gives the target the Encore status. | ||
| — | Rain Dance | Field | — | ∞ | 8 | 0 | Summons rain for 5 turns. | ||
| — | Sunny Day | Field | — | ∞ | 8 | 0 | Summons harsh sunlight for 5 turns. | ||
| — | Uproar | Random | 90 | 100 | 12 | 0 | The user gains the Uproar status. | ||
| — | Facade | Single | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Charge | Self | — | ∞ | 20 | 0 | Boosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status. | ||
| — | Taunt | Single | — | 100 | 20 | 0 | Gives the target the Taunted status. | ||
| — | Helping Hand | Ally | — | ∞ | 20 | +5 | Boosts the power of an ally’s move by 50% during the turn this move is used. | ||
| — | Brick Break | Single | 75 | 100 | 16 | 0 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. | ||
| — | Endeavor | Single | — | 100 | 8 | 0 | Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s. | ||
| — | Metal Sound | Single | — | 85 | 20 | 0 | Lowers the target’s Sp. Def stat by 2 stages. | ||
| — | Payback | Single | 50 | 100 | 12 | 0 | This move’s power is doubled if the user attacks after the target. | ||
| — | Fling | Single | — | 100 | 12 | 0 | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | ||
| — | Toxic Spikes | Foe Side | — | ∞ | 20 | 0 | Gives the opponent’s side the Toxic Spikes status. | ||
| — | Poison Jab | Single | 80 | 100 | 20 | 0 | Has a 30% chance of poisoning the target. | ||
| — | Drain Punch | Single | 75 | 100 | 12 | 0 | The user’s HP is restored by 1/2 of the damage dealt by this move. | ||
| — | Giga Impact | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Thunder Fang | Single | 65 | 95 | 16 | 0 | Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. | ||
| — | Discharge | All | 80 | 100 | 16 | 0 | Has a 30% chance of paralyzing targets. | ||
| — | Gunk Shot | Single | 120 | 80 | 8 | 0 | Has a 30% chance of poisoning the target. | ||
| — | Charge Beam | Single | 50 | 90 | 12 | 0 | Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage. | ||
| — | Venoshock | Single | 65 | 100 | 12 | 0 | This move’s power is doubled if the target is poisoned or badly poisoned. | ||
| — | Electro Ball | Single | — | 100 | 12 | 0 | The higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150). | ||
| — | Acid Spray | Single | 40 | 100 | 20 | 0 | Lowers the target’s Sp. Def stat by 2 stages. | ||
| — | Round | Single | 60 | 100 | 16 | 0 | If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | ||
| — | Stored Power | Single | 20 | 100 | 12 | 0 | This move’s power is increased by 20 for each stage that the user’s stats have been boosted. | ||
| — | Hex | Single | 65 | 100 | 12 | 0 | This move’s power is doubled if the target has a status condition. | ||
| — | Wild Charge | Single | 90 | 100 | 16 | 0 | The user takes 1/4 of the damage dealt by this move. | ||
| — | Belch | Single | 120 | 90 | 12 | 0 | This move fails unless the user has eaten a Berry during the battle. | ||
| — | Noble Roar | Single | — | 100 | 20 | 0 | Lowers the target’s Attack and Sp. Atk stats by 1 stage. | ||
| — | Parabolic Charge | All | 65 | 100 | 20 | 0 | The user’s HP is restored by 1/2 of the damage dealt by this move. | ||
| — | Eerie Impulse | Single | — | 100 | 16 | 0 | Lowers the target’s Sp. Atk stat by 2 stages. | ||
| — | Magnetic Flux | Allies | — | ∞ | 20 | 0 | If the user or its allies have the Plus Ability or the Minus Ability, their Defense and Sp. Def stats are boosted by 1 stage. | ||
| — | Electric Terrain | Field | — | ∞ | 12 | 0 | Turns the entire field into Electric Terrain for 5 turns. | ||
| — | Nuzzle | Single | 20 | 100 | 20 | 0 | Paralyzes the target. | ||
| — | Throat Chop | Single | 80 | 100 | 16 | 0 | Gives the target the Throat Chopped status. | ||
| — | Tearful Look | Single | — | ∞ | 20 | 0 | Lowers the target’s Attack and Sp. Atk stats by 1 stage. This move ignores the target’s evasiveness and can hit a target using a move such as Protect. | ||
| — | Rising Voltage | Single | 70 | 100 | 20 | 0 | This move’s power is doubled if the target is under the effect of Electric Terrain. | ||
| — | Trailblaze | Single | 50 | 100 | 20 | 0 | Boosts the user’s Speed stat by 1 stage. |