Tyrantrum

Tyrantrum

Rank #128RockDragon

HP
157
Atk
141
Def
139
SpA
89
SpD
79
Spe
91
Total696

Usage Format

Tyrantrum Abilities

Tyrantrum Type Effectiveness

Weak to

FightingGroundSteelIceDragonFairy

Resistant to

Normal½×Flying½×Poison½×Electric½×Fire¼×

Immune to

Damaged normally by

RockBugGhostWaterGrassPsychicDark

Tyrantrum Moves

Usage Move Type Category Power Acc PP Prio Description
78.2%Ice FangIcePhysical6595160Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
77.8%Psychic FangsPsychicPhysical85100120Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
76.9%Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
62.5%High HorsepowerGroundPhysical9595120
18%Head SmashRockPhysical1508080The user takes 1/2 of the damage dealt by this move.
15.1%CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
12.9%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
8.3%Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
6.8%Thunder FangElectricPhysical6595160Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
6.4%Dragon ClawDragonPhysical80100160
Horn DrillNormalPhysical3080Knocks out the target. The accuracy of this move is fixed at 30%.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
ThrashNormalPhysical120100120The user gains the Rampaging status.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
OutrageDragonPhysical120100120The user gains the Rampaging status.
SandstormRockStatus80Summons a sandstorm for 5 turns.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Ancient PowerRockSpecial6010080Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
SuperpowerFightingPhysical12010080Lowers the user’s Attack and Defense stats by 1 stage.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Hyper VoiceNormalSpecial90100120
Poison FangPoisonPhysical50100160Has a 50% chance of badly poisoning the target.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
Dragon DanceDragonStatus200Boosts the user’s Attack and Speed stats by 1 stage.
Rock BlastRockPhysical2590120The user attacks 2 to 5 times in a row.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
Rock PolishRockStatus200Boosts the user’s Speed stat by 2 stages.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Dragon PulseDragonSpecial85100120
Earth PowerGroundSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Fire FangFirePhysical6595160Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Draco MeteorDragonSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
Stealth RockRockStatus200Gives the opponent’s side the Stealth Rock status.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Dragon TailDragonPhysical609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Play RoughFairyPhysical9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
Brutal SwingDarkPhysical60100200
Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Breaking SwipeDragonPhysical60100160Lowers targets’ Attack stats by 1 stage.
Scale ShotDragonPhysical2590200The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.
Meteor BeamRockSpecial12090120The user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Lash OutDarkPhysical7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
Dragon CheerDragonStatus160Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.