Vanilluxe

Vanilluxe

Rank #115Ice

HP
146
Atk
115
Def
105
SpA
130
SpD
115
Spe
99
Total710

Usage Format

Vanilluxe Abilities

Vanilluxe Type Effectiveness

Weak to

Fighting2×Rock2×Steel2×Fire2×

Resistant to

Ice½×

Immune to

—

Damaged normally by

Normal1×Flying1×Poison1×Ground1×Bug1×Ghost1×Water1×Grass1×Electric1×Psychic1×Dragon1×Dark1×Fairy1×

Vanilluxe Moves

Usage Move Type Category Target Power Acc PP Prio Description
93.6%BlizzardIceSpecialAll Foes1107080Has a 10% chance of freezing targets. This move never misses in snow.
85.9%Freeze-DryIceSpecialSingle70100200This move is also super effective against Water-type Pokemon.
48.9%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
44.1%Aurora VeilIceStatusOwn Side—∞200Gives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow.
29.5%Ice ShardIcePhysicalSingle4010020+1—
24.2%Icy WindIceSpecialAll Foes5595160Lowers targets’ Speed stats by 1 stage.
18.1%Sheer ColdIceSpecialSingle—3080Knocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokemon other than Ice types, the accuracy of this move is 20%.
10.5%Flash CannonSteelSpecialSingle80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
7.7%Weather BallNormalSpecialSingle50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
7.5%Ally SwitchPsychicStatusSelf—∞16+2The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Ice BeamIceSpecialSingle90100120Has a 10% chance of freezing the target.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Light ScreenPsychicStatusOwn Side—∞200Gives the user’s side the Light Screen status for 5 turns.
—Self-DestructNormalPhysicalAll20010080The user faints upon using this move.
—Acid ArmorPoisonStatusSelf—∞200Boosts the user’s Defense stat by 2 stages.
—ExplosionNormalPhysicalAll25010080The user faints upon using this move.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—AttractNormalStatusSingle—100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Mirror CoatPsychicSpecialVaries—10020-5The user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.
—Beat UpDarkPhysicalSingle—100120The target is attacked as many times as the number of Pokemon in the user’s party. Pokemon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokemon.
—UproarNormalSpecialRandom90100120The user gains the Uproar status.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—TauntDarkStatusSingle—100200Gives the target the Taunted status.
—ImprisonPsychicStatusSelf—∞120The user gains the Sealing Off status.
—Hyper VoiceNormalSpecialAll Foes90100120—
—AstonishGhostPhysicalSingle30100160—
—Icicle SpearIcePhysicalSingle25100200The user attacks 2 to 5 times in a row.
—Iron DefenseSteelStatusSelf—∞160Boosts the user’s Defense stat by 2 stages.
—Magnet RiseElectricStatusSelf—∞120The user gains the Magnet Rise status.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—AvalancheIcePhysicalSingle6010012-4This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
—AutotomizeSteelStatusSelf—∞160—
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—Frost BreathIceSpecialSingle6090120Always a critical hit.
—Icicle CrashIcePhysicalSingle8590120Has a 30% chance of making the target flinch.
—Ice SpinnerIcePhysicalSingle80100160Removes any terrain.
—SnowscapeIceStatusField—∞80Summons snow for 5 turns.
—Chilling WaterWaterSpecialSingle50100200Lowers the target’s Attack stat by 1 stage.