Wigglytuff
Rank #167![]()
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HP
215
Atk
90
Def
65
SpA
105
SpD
70
Spe
65
Total610
Usage Format
Wigglytuff Abilities
Cute Charm6.1%
When the Pokemon is hit by a contact move, the attacker has a 30% chance of gaining the Infatuated status if the attacker and the Pokemon are of opposite genders.
Competitive91.8%
When the Pokemon has any of its stats lowered by an opponent, its Sp. Atk stat is boosted by 2 stages.
Frisk2.1%
When the Pokemon enters a battle, it identifies opponents’ held items.
Wigglytuff Type Effectiveness
Weak to
Resistant to
Immune to
Damaged normally by
Wigglytuff Moves
| Usage | Move | Type | Category | Target | Power | Acc | PP | Prio | Description |
|---|
| 66.6% | Protect | Self | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 55.1% | Dazzling Gleam | All Foes | 80 | 100 | 12 | 0 | — | ||
| 43.8% | Flamethrower | Single | 90 | 100 | 16 | 0 | Has a 10% chance of burning the target. | ||
| 32.8% | Moonblast | Single | 95 | 100 | 16 | 0 | Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage. | ||
| 28.6% | Hyper Voice | All Foes | 90 | 100 | 12 | 0 | — | ||
| 18.7% | Ice Beam | Single | 90 | 100 | 12 | 0 | Has a 10% chance of freezing the target. | ||
| 13.8% | Expanding Force | Single | 80 | 100 | 12 | 0 | If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents. | ||
| 12.8% | Thunderbolt | Single | 90 | 100 | 16 | 0 | Has a 10% chance of paralyzing the target. | ||
| 6.9% | Fire Blast | Single | 110 | 85 | 8 | 0 | Has a 10% chance of burning the target. | ||
| 6.5% | Helping Hand | Ally | — | ∞ | 20 | +5 | Boosts the power of an ally’s move by 50% during the turn this move is used. | ||
| — | Fire Punch | Single | 75 | 100 | 16 | 0 | Has a 10% chance of burning the target. | ||
| — | Ice Punch | Single | 75 | 100 | 16 | 0 | Has a 10% chance of freezing the target. | ||
| — | Thunder Punch | Single | 75 | 100 | 16 | 0 | Has a 10% chance of paralyzing the target. | ||
| — | Mega Kick | Single | 120 | 75 | 8 | 0 | — | ||
| — | Body Slam | Single | 85 | 100 | 16 | 0 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | ||
| — | Double-Edge | Single | 120 | 100 | 16 | 0 | The user takes 1/3 of the damage dealt by this move. | ||
| — | Sing | Single | — | 55 | 16 | 0 | Puts the target to sleep. | ||
| — | Disable | Single | — | 100 | 20 | 0 | Gives the target the Move Disabled status for 4 turns. | ||
| — | Blizzard | All Foes | 110 | 70 | 8 | 0 | Has a 10% chance of freezing targets. This move never misses in snow. | ||
| — | Hyper Beam | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Solar Beam | Single | 120 | 100 | 12 | 0 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | ||
| — | Thunder Wave | Single | — | 90 | 20 | 0 | Paralyzes the target. Ground-type Pokemon are unaffected. | ||
| — | Thunder | Single | 110 | 70 | 12 | 0 | Has a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status. | ||
| — | Dig | Single | 80 | 100 | 12 | 0 | The user gains the Underground status on the turn this move is used, then attacks on the following turn. | ||
| — | Psychic | Single | 90 | 100 | 12 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Screech | Single | — | 85 | 20 | 0 | Lowers the target’s Defense stat by 2 stages. | ||
| — | Light Screen | Own Side | — | ∞ | 20 | 0 | Gives the user’s side the Light Screen status for 5 turns. | ||
| — | Reflect | Own Side | — | ∞ | 20 | 0 | Gives the user’s side the Reflect status for 5 turns. | ||
| — | Self-Destruct | All | 200 | 100 | 8 | 0 | The user faints upon using this move. | ||
| — | Amnesia | Self | — | ∞ | 20 | 0 | Boosts the user’s Sp. Def stat by 2 stages. | ||
| — | Rest | Self | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Tri Attack | Single | 80 | 100 | 12 | 0 | Has a 20% chance of leaving the target burned, frozen, or paralyzed. | ||
| — | Substitute | Self | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute. | ||
| — | Thief | Single | 60 | 100 | 20 | 0 | If the user is not already holding an item, it steals the target’s held item. | ||
| — | Snore | Single | 50 | 100 | 16 | 0 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | ||
| — | Sweet Kiss | Single | — | 75 | 12 | 0 | Confuses the target. | ||
| — | Perish Song | All | — | ∞ | 8 | 0 | Gives all Pokemon on the field the Perishing status. | ||
| — | Icy Wind | All Foes | 55 | 95 | 16 | 0 | Lowers targets’ Speed stats by 1 stage. | ||
| — | Sandstorm | Field | — | ∞ | 8 | 0 | Summons a sandstorm for 5 turns. | ||
| — | Endure | Self | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Charm | Single | — | 100 | 20 | 0 | Lowers the target’s Attack stat by 2 stages. | ||
| — | Sleep Talk | Self | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Safeguard | Own Side | — | ∞ | 20 | 0 | Gives the user’s side the Safeguard status for 5 turns. | ||
| — | Pain Split | Single | — | ∞ | 20 | 0 | The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share. | ||
| — | Baton Pass | Self | — | ∞ | 20 | 0 | The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in. | ||
| — | Encore | Single | — | 100 | 8 | 0 | Gives the target the Encore status. | ||
| — | Rain Dance | Field | — | ∞ | 8 | 0 | Summons rain for 5 turns. | ||
| — | Sunny Day | Field | — | ∞ | 8 | 0 | Summons harsh sunlight for 5 turns. | ||
| — | Psych Up | Single | — | ∞ | 12 | 0 | The user copies the target’s stat changes. | ||
| — | Shadow Ball | Single | 80 | 100 | 16 | 0 | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Uproar | Random | 90 | 100 | 12 | 0 | The user gains the Uproar status. | ||
| — | Stockpile | Self | — | ∞ | 20 | 0 | Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times. | ||
| — | Spit Up | Single | — | 100 | 12 | 0 | The higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status. | ||
| — | Swallow | Self | — | ∞ | 12 | 0 | The higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status. | ||
| — | Facade | Single | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Focus Punch | Single | 150 | 100 | 20 | -3 | This move fails if the user has already taken damage from a move in the same turn. | ||
| — | Taunt | Single | — | 100 | 20 | 0 | Gives the target the Taunted status. | ||
| — | Wish | Self | — | ∞ | 8 | 0 | Gives the user’s spot the Wish status. | ||
| — | Brick Break | Single | 75 | 100 | 16 | 0 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. | ||
| — | Knock Off | Single | 65 | 100 | 20 | 0 | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | ||
| — | Endeavor | Single | — | 100 | 8 | 0 | Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s. | ||
| — | Skill Swap | Single | — | ∞ | 12 | 0 | The user and the target swap their Abilities. | ||
| — | Fake Tears | Single | — | 100 | 20 | 0 | Lowers the target’s Sp. Def stat by 2 stages. | ||
| — | Bounce | Single | 85 | 85 | 8 | 0 | The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target. | ||
| — | Covet | Single | 60 | 100 | 20 | 0 | If the user is not already holding an item, it steals the target’s held item. | ||
| — | Calm Mind | Self | — | ∞ | 20 | 0 | Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. | ||
| — | Water Pulse | Single | 60 | 100 | 20 | 0 | Has a 20% chance of confusing the target. | ||
| — | Gravity | Field | — | ∞ | 8 | 0 | Gives the entire field the Gravity status for 5 turns. | ||
| — | Gyro Ball | Single | — | 100 | 8 | 0 | The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150). | ||
| — | Fling | Single | — | 100 | 12 | 0 | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | ||
| — | Copycat | Self | — | ∞ | 20 | 0 | The user mimics the move that was last used. This move fails if no other move has been used yet. | ||
| — | Last Resort | Single | 140 | 100 | 8 | 0 | This move fails unless the user has already used all the other moves it knows. | ||
| — | Dark Pulse | Single | 80 | 100 | 16 | 0 | Has a 20% chance of making the target flinch. | ||
| — | Drain Punch | Single | 75 | 100 | 12 | 0 | The user’s HP is restored by 1/2 of the damage dealt by this move. | ||
| — | Focus Blast | Single | 120 | 70 | 8 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Energy Ball | Single | 90 | 100 | 12 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Giga Impact | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Nasty Plot | Self | — | ∞ | 20 | 0 | Boosts the user’s Sp. Atk stat by 2 stages. | ||
| — | Zen Headbutt | Single | 80 | 90 | 16 | 0 | Has a 20% chance of making the target flinch. | ||
| — | Stealth Rock | Foe Side | — | ∞ | 20 | 0 | Gives the opponent’s side the Stealth Rock status. | ||
| — | Grass Knot | Single | — | 100 | 20 | 0 | The heavier the target, the greater this move’s power (ranging between 20 and 120). | ||
| — | Psyshock | Single | 80 | 100 | 12 | 0 | This is a special move, but the damage it deals is calculated using the target’s Defense stat. | ||
| — | Magic Room | Field | — | ∞ | 12 | 0 | Gives the entire field the Magic Room status for 5 turns. | ||
| — | Round | Single | 60 | 100 | 16 | 0 | If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | ||
| — | Stored Power | Single | 20 | 100 | 12 | 0 | This move’s power is increased by 20 for each stage that the user’s stats have been boosted. | ||
| — | Heal Pulse | Single | — | ∞ | 12 | 0 | Restores 1/2 of the target’s max HP. | ||
| — | Wild Charge | Single | 90 | 100 | 16 | 0 | The user takes 1/4 of the damage dealt by this move. | ||
| — | Draining Kiss | Single | 50 | 100 | 12 | 0 | The user’s HP is restored by 3/4 of the damage dealt by this move. | ||
| — | Misty Terrain | Field | — | ∞ | 12 | 0 | Turns the entire field into Misty Terrain for 5 turns. | ||
| — | Play Rough | Single | 90 | 90 | 12 | 0 | Has a 10% chance of lowering the target’s Attack stat by 1 stage. | ||
| — | Body Press | Single | 80 | 100 | 12 | 0 | The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat. | ||
| — | Steel Roller | Single | 130 | 100 | 8 | 0 | Removes any terrain. This move fails if there is no terrain on the field. | ||
| — | Misty Explosion | All | 100 | 100 | 8 | 0 | If the user is under the effect of Misty Terrain, this move’s power is boosted by 50%. The user faints upon using this move. | ||
| — | Ice Spinner | Single | 80 | 100 | 16 | 0 | Removes any terrain. | ||
| — | Trailblaze | Single | 50 | 100 | 20 | 0 | Boosts the user’s Speed stat by 1 stage. | ||
| — | Chilling Water | Single | 50 | 100 | 20 | 0 | Lowers the target’s Attack stat by 1 stage. | ||
| — | Alluring Voice | Single | 80 | 100 | 12 | 0 | Confuses the target if its stats were boosted during the turn this move is used. | ||
| — | Psychic Noise | Single | 75 | 100 | 12 | 0 | Gives the target the Healing Prevented status for 2 turns. |