Aegislash (Blade)

Aegislash (Blade)

SteelGhost

HP
135
Atk
160
Def
70
SpA
160
SpD
70
Spe
80
Total675

Usage Format

Aegislash (Blade) Abilities

All Aegislash Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
AegislashAegislashSteelGhost13570160701608067553
Aegislash (Blade)Aegislash (Blade)
SteelGhost13516070160708067553

Aegislash (Blade) Type Effectiveness

Weak to

GroundGhostFireDark

Resistant to

Flying½×Rock½×Steel½×Grass½×Psychic½×Ice½×Dragon½×Fairy½×Bug¼×

Immune to

NormalFightingPoison

Damaged normally by

WaterElectric

Aegislash (Blade) Moves

Usage Move Type Category Power Acc PP Prio Description
93.1%King’s ShieldSteelStatus8+4The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
72.3%Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
68%PoltergeistGhostPhysical1109080This move fails if the target isn’t holding an item.
43.5%Shadow SneakGhostPhysical4010020+1
30.4%Solar BladeGrassPhysical125100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
25.9%Sacred SwordFightingPhysical90100160This move ignores the target’s stat changes when dealing damage.
23.3%Wide GuardRockStatus12+3During the turn this move is used, the user protects its side from moves that target all allies.
8.8%Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
7.7%Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
6.9%Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
ScreechNormalStatus85200Lowers the target’s Defense stat by 2 stages.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Destiny BondGhostStatus80The user gains the Destiny Bound status. This move fails if used in succession.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Metal SoundSteelStatus85200Lowers the target’s Sp. Def stat by 2 stages.
Aerial AceFlyingPhysical60200This move never misses.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
BlockNormalStatus80Gives the target the Can’t Escape status.
Gyro BallSteelPhysical10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
Power TrickPsychicStatus120The user gains the Atk/Def Swapped status.
Night SlashDarkPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
Air SlashFlyingSpecial7595160Has a 30% chance of making the target flinch.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Psycho CutPsychicPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Head SmashRockPhysical1508080The user takes 1/2 of the damage dealt by this move.
Double HitNormalPhysical3590120The user attacks twice in a row.
AutotomizeSteelStatus160
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Brutal SwingDarkPhysical60100200
Steel BeamSteelSpecial1409580After attacking, the user takes damage equal to 1/2 of its max HP.