Aurorus

Aurorus

Rank #172RockIce

HP
198
Atk
97
Def
92
SpA
119
SpD
112
Spe
78
Total696

Usage Format

Aurorus Abilities

Aurorus Type Effectiveness

Weak to

Fighting4×Steel4×Ground2×Rock2×Water2×Grass2×

Resistant to

Normal½×Flying½×Poison½×Ice½×

Immune to

—

Damaged normally by

Bug1×Ghost1×Fire1×Electric1×Psychic1×Dragon1×Dark1×Fairy1×

Aurorus Moves

Usage Move Type Category Target Power Acc PP Prio Description
65.9%BlizzardIceSpecialAll Foes1107080Has a 10% chance of freezing targets. This move never misses in snow.
61.9%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
54.1%Ancient PowerRockSpecialSingle6010080Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.
43.1%Aurora VeilIceStatusOwn Side—∞200Gives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow.
42.9%Freeze-DryIceSpecialSingle70100200This move is also super effective against Water-type Pokemon.
27.9%Earth PowerGroundSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
21.8%Hyper VoiceNormalSpecialAll Foes90100120—
8.9%RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
6.1%Mirror CoatPsychicSpecialVaries—10020-5The user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.
5.9%Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—Ice BeamIceSpecialSingle90100120Has a 10% chance of freezing the target.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—ThunderboltElectricSpecialSingle90100160Has a 10% chance of paralyzing the target.
—Thunder WaveElectricStatusSingle—90200Paralyzes the target. Ground-type Pokemon are unaffected.
—ThunderElectricSpecialSingle11070120Has a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.
—EarthquakeGroundPhysicalAll100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
—PsychicPsychicSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Light ScreenPsychicStatusOwn Side—∞200Gives the user’s side the Light Screen status for 5 turns.
—HazeIceStatusField—∞200Eliminates every stat change on the entire field.
—ReflectPsychicStatusOwn Side—∞200Gives the user’s side the Reflect status for 5 turns.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—Icy WindIceSpecialAll Foes5595160Lowers targets’ Speed stats by 1 stage.
—OutrageDragonPhysicalRandom120100120The user gains the Rampaging status.
—SandstormRockStatusField—∞80Summons a sandstorm for 5 turns.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—AttractNormalStatusSingle—100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—SafeguardNormalStatusOwn Side—∞200Gives the user’s side the Safeguard status for 5 turns.
—EncoreNormalStatusSingle—10080Gives the target the Encore status.
—Iron TailSteelPhysicalSingle10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Weather BallNormalSpecialSingle50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
—Rock TombRockPhysicalSingle6095160Lowers the target’s Speed stat by 1 stage.
—Icicle SpearIcePhysicalSingle25100200The user attacks 2 to 5 times in a row.
—Iron DefenseSteelStatusSelf—∞160Boosts the user’s Defense stat by 2 stages.
—Mud ShotGroundSpecialSingle5595160Lowers the target’s Speed stat by 1 stage.
—Calm MindPsychicStatusSelf—∞200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
—Rock BlastRockPhysicalSingle2590120The user attacks 2 to 5 times in a row.
—Dark PulseDarkSpecialSingle80100160Has a 20% chance of making the target flinch.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—AvalancheIcePhysicalSingle6010012-4This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
—Zen HeadbuttPsychicPhysicalSingle8090160Has a 20% chance of making the target flinch.
—Flash CannonSteelSpecialSingle80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—DischargeElectricSpecialAll80100160Has a 30% chance of paralyzing targets.
—Iron HeadSteelPhysicalSingle80100160Has a 20% chance of making the target flinch.
—Stone EdgeRockPhysicalSingle1008080This move has a 1-stage Critical-Hit Ratio Boost.
—Stealth RockRockStatusFoe Side—∞200Gives the opponent’s side the Stealth Rock status.
—BulldozeGroundPhysicalAll60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
—Meteor BeamRockSpecialSingle12090120The user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.
—Ice SpinnerIcePhysicalSingle80100160Removes any terrain.
—SnowscapeIceStatusField—∞80Summons snow for 5 turns.
—Chilling WaterWaterSpecialSingle50100200Lowers the target’s Attack stat by 1 stage.