Blaziken

Blaziken

Rank #52FireFighting

HP
155
Atk
140
Def
90
SpA
130
SpD
90
Spe
100
Total705

Usage Format

Blaziken Abilities

All Blaziken Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
BlazikenBlaziken
FireFighting155140901309010070552
Mega BlazikenMega BlazikenFireFighting15518010015010012080552

Blaziken Type Effectiveness

Weak to

FlyingGroundWaterPsychic

Resistant to

Steel½×Fire½×Grass½×Ice½×Dark½×Bug¼×

Immune to

Damaged normally by

NormalFightingPoisonRockGhostElectricDragonFairy

Blaziken Moves

Usage Move Type Category Power Acc PP Prio Description
84.7%Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
82.3%Flare BlitzFirePhysical120100160Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
66.5%Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
55.6%DetectFightingStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
41.1%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
7.6%Heat WaveFireSpecial9590120Has a 10% chance of burning targets.
7%Aura SphereFightingSpecial80200This move never misses.
6.6%Thunder PunchElectricPhysical75100160Has a 10% chance of paralyzing the target.
6.5%Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
6.1%Blaze KickFirePhysical8590120Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Fire PunchFirePhysical75100160Has a 10% chance of burning the target.
Mega KickNormalPhysical1207580
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
CounterFightingPhysical10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Fire SpinFireSpecial3585160Gives the target the Bound status.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Quick AttackNormalPhysical4010020+1
Focus EnergyNormalStatus200The user gains a 2-stage Critical-Hit Ratio Boost.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
High Jump KickFightingPhysical13090120If this move misses or fails, the user takes damage equal to 1/2 of its max HP.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
UproarNormalSpecial90100120The user gains the Uproar status.
Will-O-WispFireStatus85160Burns the target.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Focus PunchFightingPhysical15010020-3This move fails if the user has already taken damage from a move in the same turn.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
SuperpowerFightingPhysical12010080Lowers the user’s Attack and Defense stats by 1 stage.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Feather DanceFlyingStatus100160Lowers the target’s Attack stat by 2 stages.
Crush ClawNormalPhysical7595120Has a 50% chance of lowering the target’s Defense stat by 1 stage.
Blast BurnFireSpecial1509080The user gains the Recharging status on the turn after this move is used.
OverheatFireSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Aerial AceFlyingPhysical60200This move never misses.
Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
BounceFlyingPhysical858580The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
FeintNormalPhysical3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Last ResortNormalPhysical14010080This move fails unless the user has already used all the other moves it knows.
Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
Night SlashDarkPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
Vacuum WaveFightingSpecial4010020+1
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Brave BirdFlyingPhysical120100160The user takes 1/3 of the damage dealt by this move.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
Flame ChargeFirePhysical50100200Boosts the user’s Speed stat by 1 stage.
Low SweepFightingPhysical65100200Lowers the target’s Speed stat by 1 stage.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Heat CrashFirePhysical100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
CoachingFightingStatus120Boosts allies’ Attack and Defense stats by 1 stage.
Scorching SandsGroundSpecial70100120Has a 30% chance of burning the target. Cures the user and target of being frozen.
Temper FlareFirePhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Upper HandFightingPhysical6510016+3Makes the target flinch. This move fails if the target isn’t about to use a priority move.