Castform (Snowy)

Castform (Snowy)

Ice

HP
145
Atk
90
Def
90
SpA
90
SpD
90
Spe
90
Total595

Usage Format

Castform (Snowy) Abilities

All Castform Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
CastformCastformNormal14590909090905950.8
Castform (Sunny)Castform (Sunny)Fire14590909090905950.8
Castform (Rainy)Castform (Rainy)Water14590909090905950.8
Castform (Snowy)Castform (Snowy)
Ice14590909090905950.8

Castform (Snowy) Type Effectiveness

Weak to

FightingRockSteelFire

Resistant to

Ice½×

Immune to

Damaged normally by

NormalFlyingPoisonGroundBugGhostWaterGrassElectricPsychicDragonDarkFairy

Castform (Snowy) Moves

Usage Move Type Category Power Acc PP Prio Description
82.4%Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
58.9%ThunderElectricSpecial11070120Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
41.1%BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
33.9%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
30%Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
18.9%HurricaneFlyingSpecial11070120Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
15.5%ScaldWaterSpecial80100160Has a 30% chance of burning the target. Cures the user and target of being frozen.
15.4%Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
11.8%ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
11.2%FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Hydro PumpWaterSpecial1108080
Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
Thunder WaveElectricStatus90200Paralyzes the target.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
AmnesiaPsychicStatus200Boosts the user’s Sp. Def stat by 2 stages.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
SandstormRockStatus80Summons a sandstorm for 5 turns.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Rain DanceWaterStatus80Summons rain for 5 turns.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
Future SightPsychicSpecial120100120Gives the target’s spot the Future Attack status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Cosmic PowerPsychicStatus200Boosts the user’s Defense and Sp. Def stats by 1 stage.
Guard SwapPsychicStatus120The user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
AvalancheIcePhysical6010012-4This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
SnowscapeIceStatus80Summons snow for 5 turns.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.