Dragalge

Dragalge

Rank #124PoisonDragon

HP
140
Atk
95
Def
110
SpA
117
SpD
143
Spe
64
Total669

Usage Format

Dragalge Abilities

All Dragalge Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
DragalgeDragalge
PoisonDragon140951101171436466981.5
Mega DragalgeMega DragalgePoisonDragon14010512515218364769100.3

Dragalge Type Effectiveness

Weak to

GroundPsychicIceDragon

Resistant to

Fighting½×Poison½×Bug½×Fire½×Water½×Electric½×Grass¼×

Immune to

Damaged normally by

NormalFlyingRockGhostSteelDarkFairy

Dragalge Moves

Usage Move Type Category Power Acc PP Prio Description
80.1%Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
68.7%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
62.2%Draco MeteorDragonSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
47.3%Dragon PulseDragonSpecial85100120
27.9%ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
18.1%Flip TurnWaterPhysical60100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
17.6%Sludge WavePoisonSpecial95100120Has a 10% chance of poisoning targets.
17.4%Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
14.1%ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
10.8%ScaldWaterSpecial80100160Has a 30% chance of burning the target. Cures the user and target of being frozen.
Hydro PumpWaterSpecial1108080
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
ThunderElectricSpecial11070120Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Double TeamNormalStatus160Boosts the user’s evasiveness by 1 stage.
HazeIceStatus200Eliminates every stat change on the entire field.
WaterfallWaterPhysical80100160Has a 20% chance of making the target flinch.
Acid ArmorPoisonStatus200Boosts the user’s Defense stat by 2 stages.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
OutrageDragonPhysical120100120The user gains the Rampaging status.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
WhirlpoolWaterSpecial3585160Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
DiveWaterPhysical80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
Muddy WaterWaterSpecial9085120Has a 30% chance of lowering targets’ accuracy by 1 stage.
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
Poison TailPoisonPhysical50100200
Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
Toxic SpikesPoisonStatus200Gives the opponent’s side the Toxic Spikes status.
Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
Aqua TailWaterPhysical9090120
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Gunk ShotPoisonPhysical1208080Has a 30% chance of poisoning the target.
VenoshockPoisonSpecial65100120This move’s power is doubled if the target is poisoned or badly poisoned.
Acid SprayPoisonSpecial40100200Lowers the target’s Sp. Def stat by 2 stages.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Dragon TailDragonPhysical609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Play RoughFairyPhysical9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
LiquidationWaterPhysical85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Scale ShotDragonPhysical2590200The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.
SnowscapeIceStatus80Summons snow for 5 turns.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.