Mega Dragalge

Mega Dragalge

PoisonDragon

HP
140
Atk
105
Def
125
SpA
152
SpD
183
Spe
64
Total769

Usage Format

Mega Dragalge Abilities

All Dragalge Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
DragalgeDragalgePoisonDragon140951101171436466981.5
Mega DragalgeMega Dragalge
PoisonDragon14010512515218364769100.3

Mega Dragalge Type Effectiveness

Weak to

Ground2×Psychic2×Ice2×Dragon2×

Resistant to

Fighting½×Poison½×Bug½×Fire½×Water½×Electric½×Grass¼×

Immune to

—

Damaged normally by

Normal1×Flying1×Rock1×Ghost1×Steel1×Dark1×Fairy1×

Mega Dragalge Moves

Usage Move Type Category Target Power Acc PP Prio Description
78.8%Sludge BombPoisonSpecialSingle90100120Has a 30% chance of poisoning the target.
74.9%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
54.2%Draco MeteorDragonSpecialSingle1309080Lowers the user’s Sp. Atk stat by 2 stages.
45.8%Dragon PulseDragonSpecialSingle85100120—
25.6%Flip TurnWaterPhysicalSingle60100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
21.7%ThunderboltElectricSpecialSingle90100160Has a 10% chance of paralyzing the target.
18.9%Sludge WavePoisonSpecialAll95100120Has a 10% chance of poisoning targets.
15.6%ScaldWaterSpecialSingle80100160Has a 30% chance of burning the target. Cures the user and target of being frozen.
10%ToxicPoisonStatusSingle—90120Badly poisons the target. If the user is a Poison type, this move will never miss.
8%Focus BlastFightingSpecialSingle1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Hydro PumpWaterSpecialSingle1108080—
—SurfWaterSpecialAll90100160This move’s power is doubled against targets that have the Submerged status.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—ThunderElectricSpecialSingle11070120Has a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.
—Double TeamNormalStatusSelf—∞160Boosts the user’s evasiveness by 1 stage.
—HazeIceStatusField—∞200Eliminates every stat change on the entire field.
—WaterfallWaterPhysicalSingle80100160Has a 20% chance of making the target flinch.
—Acid ArmorPoisonStatusSelf—∞200Boosts the user’s Defense stat by 2 stages.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—SpiteGhostStatusSingle—100120Removes 4 PP from the move last used by the target.
—Scary FaceNormalStatusSingle—100120Lowers the target’s Speed stat by 2 stages.
—Mud-SlapGroundSpecialSingle20100120Lowers the target’s accuracy by 1 stage.
—Icy WindIceSpecialAll Foes5595160Lowers targets’ Speed stats by 1 stage.
—OutrageDragonPhysicalRandom120100120The user gains the Rampaging status.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Iron TailSteelPhysicalSingle10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Shadow BallGhostSpecialSingle80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
—WhirlpoolWaterSpecialSingle3585160Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—DiveWaterPhysicalSingle80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
—Muddy WaterWaterSpecialAll Foes9085120Has a 30% chance of lowering targets’ accuracy by 1 stage.
—Mud ShotGroundSpecialSingle5595160Lowers the target’s Speed stat by 1 stage.
—Poison TailPoisonPhysicalSingle50100200—
—Water PulseWaterSpecialSingle60100200Has a 20% chance of confusing the target.
—Toxic SpikesPoisonStatusFoe Side—∞200Gives the opponent’s side the Toxic Spikes status.
—Poison JabPoisonPhysicalSingle80100200Has a 30% chance of poisoning the target.
—Aqua TailWaterPhysicalSingle9090120—
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Gunk ShotPoisonPhysicalSingle1208080Has a 30% chance of poisoning the target.
—VenoshockPoisonSpecialSingle65100120This move’s power is doubled if the target is poisoned or badly poisoned.
—Acid SprayPoisonSpecialSingle40100200Lowers the target’s Sp. Def stat by 2 stages.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—Dragon TailDragonPhysicalSingle609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
—Play RoughFairyPhysicalSingle9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
—LiquidationWaterPhysicalSingle85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
—Scale ShotDragonPhysicalSingle2590200The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.
—SnowscapeIceStatusField—∞80Summons snow for 5 turns.
—Chilling WaterWaterSpecialSingle50100200Lowers the target’s Attack stat by 1 stage.