Furfrou

Furfrou

Rank #224Normal

HP
150
Atk
100
Def
80
SpA
85
SpD
110
Spe
122
Total647

Usage Format

Furfrou Abilities

Furfrou Type Effectiveness

Weak to

Fighting

Resistant to

Immune to

Ghost

Damaged normally by

NormalFlyingPoisonGroundRockBugSteelFireWaterGrassElectricPsychicIceDragonDarkFairy

Furfrou Moves

Usage Move Type Category Power Acc PP Prio Description
34.8%Sucker PunchDarkPhysical701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
34.4%Cotton GuardGrassStatus120Boosts the user’s Defense stat by 3 stages.
28.2%Ice FangIcePhysical6595160Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
27.8%SnarlDarkSpecial5595160Lowers targets’ Sp. Atk stats by 1 stage.
27.4%Psychic FangsPsychicPhysical85100120Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
25.6%Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
25.1%Baby-Doll EyesFairyStatus10020+1Lowers the target’s Attack stat by 1 stage.
21.6%Thunder WaveElectricStatus90200Paralyzes the target.
20.2%Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
19.3%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
UproarNormalSpecial90100120The user gains the Uproar status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
Hyper VoiceNormalSpecial90100120
U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
Last ResortNormalPhysical14010080This move fails unless the user has already used all the other moves it knows.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Thunder FangElectricPhysical6595160Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Fire FangFirePhysical6595160Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Wild ChargeElectricPhysical90100160The user takes 1/4 of the damage dealt by this move.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.