Galarian Stunfisk

Galarian Stunfisk

Rank #234GroundSteel

HP
184
Atk
101
Def
119
SpA
86
SpD
104
Spe
52
Total646

Usage Format

Galarian Stunfisk Abilities

All Stunfisk Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
StunfiskStunfiskGroundElectric184861041011195264611
Galarian StunfiskGalarian Stunfisk
GroundSteel184101119861045264620.5

Galarian Stunfisk Type Effectiveness

Weak to

FightingGroundFireWater

Resistant to

Normal½×Flying½×Bug½×Steel½×Psychic½×Dragon½×Fairy½×Rock¼×

Immune to

PoisonElectric

Damaged normally by

GhostGrassIceDark

Galarian Stunfisk Moves

Usage Move Type Category Power Acc PP Prio Description
70.2%Snap TrapSteelPhysical35100160Gives the target the Bound status.
50.9%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
29.1%EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
23.8%Sucker PunchDarkPhysical701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
18.6%YawnNormalStatus120Makes the target drowsy. This move never misses.
17.5%Earth PowerGroundSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
16.1%Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
14.8%Terrain PulseNormalSpecial50100120This move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.
13.5%Stealth RockRockStatus200Gives the opponent’s side the Stealth Rock status.
11.2%FissureGroundPhysical3080Knocks out the target. The accuracy of this move is fixed at 30%.
BindNormalPhysical1585200Gives the target the Bound status.
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
CounterFightingPhysical10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
Thunder WaveElectricStatus90200Paralyzes the target.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
ScreechNormalStatus85200Lowers the target’s Defense stat by 2 stages.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
SandstormRockStatus80Summons a sandstorm for 5 turns.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
Metal ClawSteelPhysical5095200
Rain DanceWaterStatus80Summons rain for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
UproarNormalSpecial90100120The user gains the Uproar status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Metal SoundSteelStatus85200Lowers the target’s Sp. Def stat by 2 stages.
Muddy WaterWaterSpecial9085120Has a 30% chance of lowering targets’ accuracy by 1 stage.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
BounceFlyingPhysical858580The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
Ice FangIcePhysical6595160Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
Sludge WavePoisonSpecial95100120Has a 10% chance of poisoning targets.
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
ScaldWaterSpecial80100160Has a 30% chance of burning the target. Cures the user and target of being frozen.
Reflect TypeNormalStatus160The user becomes the same type or types as the target.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Steel BeamSteelSpecial1409580After attacking, the user takes damage equal to 1/2 of its max HP.
Lash OutDarkPhysical7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.