Glaceon

Glaceon

Rank #156Ice

HP
140
Atk
80
Def
130
SpA
150
SpD
115
Spe
85
Total700

Usage Format

Glaceon Abilities

Glaceon Type Effectiveness

Weak to

Fighting2×Rock2×Steel2×Fire2×

Resistant to

Ice½×

Immune to

—

Damaged normally by

Normal1×Flying1×Poison1×Ground1×Bug1×Ghost1×Water1×Grass1×Electric1×Psychic1×Dragon1×Dark1×Fairy1×

Glaceon Moves

Usage Move Type Category Target Power Acc PP Prio Description
91.5%Freeze-DryIceSpecialSingle70100200This move is also super effective against Water-type Pokemon.
84.8%BlizzardIceSpecialAll Foes1107080Has a 10% chance of freezing targets. This move never misses in snow.
40.6%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
31.3%DetectFightingStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
28.9%Ice ShardIcePhysicalSingle4010020+1—
28.7%Shadow BallGhostSpecialSingle80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
11.1%Weather BallNormalSpecialSingle50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
10.9%Calm MindPsychicStatusSelf—∞200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
9.3%Icy WindIceSpecialAll Foes5595160Lowers targets’ Speed stats by 1 stage.
7.6%SnowscapeIceStatusField—∞80Summons snow for 5 turns.
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—Double-EdgeNormalPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
—BiteDarkPhysicalSingle60100200Has a 30% chance of making the target flinch.
—RoarNormalStatusSingle—∞20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
—Ice BeamIceSpecialSingle90100120Has a 10% chance of freezing the target.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—DigGroundPhysicalSingle80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
—Quick AttackNormalPhysicalSingle4010020+1—
—HazeIceStatusField—∞200Eliminates every stat change on the entire field.
—Focus EnergyNormalStatusSelf—∞200The user gains a 2-stage Critical-Hit Ratio Boost.
—SwiftNormalSpecialAll Foes60∞200—
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—CurseGhostStatusVaries—∞120The user loses 1/2 of its max HP to give the target the Cursed status.
—FlailNormalPhysicalSingle—100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
—Mud-SlapGroundSpecialSingle20100120Lowers the target’s accuracy by 1 stage.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—CharmFairyStatusSingle—100200Lowers the target’s Attack stat by 2 stages.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Baton PassNormalStatusSelf—∞200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—Mirror CoatPsychicSpecialVaries—10020-5The user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
—WishNormalStatusSelf—∞80Gives the user’s spot the Wish status.
—YawnNormalStatusSingle—∞120Makes the target drowsy. This move never misses.
—Hyper VoiceNormalSpecialAll Foes90100120—
—Fake TearsDarkStatusSingle—100200Lowers the target’s Sp. Def stat by 2 stages.
—TickleNormalStatusSingle—100200Lowers the target’s Attack and Defense stats by 1 stage.
—Icicle SpearIcePhysicalSingle25100200The user attacks 2 to 5 times in a row.
—Mud ShotGroundSpecialSingle5595160Lowers the target’s Speed stat by 1 stage.
—CovetNormalPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—Water PulseWaterSpecialSingle60100200Has a 20% chance of confusing the target.
—GravityPsychicStatusField—∞80Gives the entire field the Gravity status for 5 turns.
—CopycatNormalStatusSelf—∞200The user mimics the move that was last used. This move fails if no other move has been used yet.
—Last ResortNormalPhysicalSingle14010080This move fails unless the user has already used all the other moves it knows.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—AvalancheIcePhysicalSingle6010012-4This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
—Ice FangIcePhysicalSingle6595160Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—Stored PowerPsychicSpecialSingle20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
—Frost BreathIceSpecialSingle6090120Always a critical hit.
—Baby-Doll EyesFairyStatusSingle—10020+1Lowers the target’s Attack stat by 1 stage.
—Triple AxelIcePhysicalSingle2090120The user attacks 3 times in a row - first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.
—TrailblazeGrassPhysicalSingle50100200Boosts the user’s Speed stat by 1 stage.
—Chilling WaterWaterSpecialSingle50100200Lowers the target’s Attack stat by 1 stage.
—Alluring VoiceFairySpecialSingle80100120Confuses the target if its stats were boosted during the turn this move is used.