Hisuian Avalugg

Hisuian Avalugg

Rank #220IceRock

HP
170
Atk
147
Def
204
SpA
54
SpD
56
Spe
58
Total689

Usage Format

Hisuian Avalugg Abilities

All Avalugg Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
AvaluggAvaluggIce170137204646648689505
Hisuian AvaluggHisuian Avalugg
IceRock170147204545658689262.4

Hisuian Avalugg Type Effectiveness

Weak to

Fighting4×Steel4×Ground2×Rock2×Water2×Grass2×

Resistant to

Normal½×Flying½×Poison½×Ice½×

Immune to

—

Damaged normally by

Bug1×Ghost1×Fire1×Electric1×Psychic1×Dragon1×Dark1×Fairy1×

Hisuian Avalugg Moves

Usage Move Type Category Target Power Acc PP Prio Description
74%Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
71.9%Mountain GaleIcePhysicalSingle12085120Has a 30% chance of making the target flinch.
62.9%Wide GuardRockStatusOwn Side—∞12+3During the turn this move is used, the user protects its side from moves that target all allies.
56.1%Body PressFightingPhysicalSingle80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
27.8%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
11.3%Ice SpinnerIcePhysicalSingle80100160Removes any terrain.
10.2%High HorsepowerGroundPhysicalSingle9595120—
9.5%EarthquakeGroundPhysicalAll100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
9.3%Rock BlastRockPhysicalSingle2590120The user attacks 2 to 5 times in a row.
8.5%Mirror CoatPsychicSpecialVaries—10020-5The user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—Double-EdgeNormalPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
—BiteDarkPhysicalSingle60100200Has a 30% chance of making the target flinch.
—Ice BeamIceSpecialSingle90100120Has a 10% chance of freezing the target.
—BlizzardIceSpecialAll Foes1107080Has a 10% chance of freezing targets. This move never misses in snow.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—DigGroundPhysicalSingle80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
—RecoverNormalStatusSelf—∞80Restores 1/2 of the user’s max HP.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—CurseGhostStatusVaries—∞120The user loses 1/2 of its max HP to give the target the Cursed status.
—Powder SnowIceSpecialAll Foes40100200—
—Scary FaceNormalStatusSingle—100120Lowers the target’s Speed stat by 2 stages.
—Icy WindIceSpecialAll Foes5595160Lowers targets’ Speed stats by 1 stage.
—SandstormRockStatusField—∞80Summons a sandstorm for 5 turns.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Rapid SpinNormalPhysicalSingle50100200Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—CrunchDarkPhysicalSingle80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
—Ancient PowerRockSpecialSingle6010080Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Rock TombRockPhysicalSingle6095160Lowers the target’s Speed stat by 1 stage.
—Icicle SpearIcePhysicalSingle25100200The user attacks 2 to 5 times in a row.
—Iron DefenseSteelStatusSelf—∞160Boosts the user’s Defense stat by 2 stages.
—Gyro BallSteelPhysicalSingle—10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—AvalancheIcePhysicalSingle6010012-4This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
—Ice FangIcePhysicalSingle6595160Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
—Iron HeadSteelPhysicalSingle80100160Has a 20% chance of making the target flinch.
—Stone EdgeRockPhysicalSingle1008080This move has a 1-stage Critical-Hit Ratio Boost.
—Stealth RockRockStatusFoe Side—∞200Gives the opponent’s side the Stealth Rock status.
—Heavy SlamSteelPhysicalSingle—100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—BulldozeGroundPhysicalAll60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
—Aurora VeilIceStatusOwn Side—∞200Gives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow.
—Stomping TantrumGroundPhysicalSingle75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
—Meteor BeamRockSpecialSingle12090120The user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.
—SnowscapeIceStatusField—∞80Summons snow for 5 turns.
—Chilling WaterWaterSpecialSingle50100200Lowers the target’s Attack stat by 1 stage.
—Hard PressSteelPhysicalSingle—100120The more HP the target has left, the greater this move’s power (ranging between 1 and 100).