Hisuian Avalugg

Hisuian Avalugg

Rank #172IceRock

HP
170
Atk
147
Def
204
SpA
54
SpD
56
Spe
58
Total689

Usage Format

Hisuian Avalugg Abilities

All Avalugg Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
AvaluggAvaluggIce170137204646648689505
Hisuian AvaluggHisuian Avalugg
IceRock170147204545658689262.4

Hisuian Avalugg Type Effectiveness

Weak to

FightingSteelGroundRockWaterGrass

Resistant to

Normal½×Flying½×Poison½×Ice½×

Immune to

Damaged normally by

BugGhostFireElectricPsychicDragonDarkFairy

Hisuian Avalugg Moves

Usage Move Type Category Power Acc PP Prio Description
86.6%Mountain GaleIcePhysical12085120Has a 30% chance of making the target flinch.
83.6%Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
77.1%Wide GuardRockStatus12+3During the turn this move is used, the user protects its side from moves that target all allies.
70.5%Body PressFightingPhysical80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
20.4%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
8.6%Mirror CoatPsychicSpecial10020-5The user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.
7.3%High HorsepowerGroundPhysical9595120
6.5%Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
5.7%Ice SpinnerIcePhysical80100160Removes any terrain.
5.3%Rock BlastRockPhysical2590120The user attacks 2 to 5 times in a row.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
RecoverNormalStatus80Restores 1/2 of the user’s max HP.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
Powder SnowIceSpecial40100200
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
SandstormRockStatus80Summons a sandstorm for 5 turns.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Rapid SpinNormalPhysical50100200Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Ancient PowerRockSpecial6010080Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Icicle SpearIcePhysical25100200The user attacks 2 to 5 times in a row.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
Gyro BallSteelPhysical10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
AvalancheIcePhysical6010012-4This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
Ice FangIcePhysical6595160Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
Stealth RockRockStatus200Gives the opponent’s side the Stealth Rock status.
Heavy SlamSteelPhysical100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Aurora VeilIceStatus200Gives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow.
Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Meteor BeamRockSpecial12090120The user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.
SnowscapeIceStatus80Summons snow for 5 turns.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.
Hard PressSteelPhysical100120The more HP the target has left, the greater this move’s power (ranging between 1 and 100).