Avalugg

Avalugg

Rank #204Ice

HP
170
Atk
137
Def
204
SpA
64
SpD
66
Spe
48
Total689

Usage Format

Avalugg Abilities

All Avalugg Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
AvaluggAvalugg
Ice170137204646648689505
Hisuian AvaluggHisuian AvaluggIceRock170147204545658689262.4

Avalugg Type Effectiveness

Weak to

FightingRockSteelFire

Resistant to

Ice½×

Immune to

Damaged normally by

NormalFlyingPoisonGroundBugGhostWaterGrassElectricPsychicDragonDarkFairy

Avalugg Moves

Usage Move Type Category Power Acc PP Prio Description
81.8%Body PressFightingPhysical80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
67%Wide GuardRockStatus12+3During the turn this move is used, the user protects its side from moves that target all allies.
32.4%Ice SpinnerIcePhysical80100160Removes any terrain.
30%CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
22.9%Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
18.8%RecoverNormalStatus80Restores 1/2 of the user’s max HP.
17.8%Icicle CrashIcePhysical8590120Has a 30% chance of making the target flinch.
15%Heavy SlamSteelPhysical100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
14.8%Mirror CoatPsychicSpecial10020-5The user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.
14.2%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
Hydro PumpWaterSpecial1108080
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Rapid SpinNormalPhysical50100200Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
SuperpowerFightingPhysical12010080Lowers the user’s Attack and Defense stats by 1 stage.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Icicle SpearIcePhysical25100200The user attacks 2 to 5 times in a row.
Gyro BallSteelPhysical10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
AvalancheIcePhysical6010012-4This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
Ice FangIcePhysical6595160Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Frost BreathIceSpecial6090120Always a critical hit.
High HorsepowerGroundPhysical9595120
Aurora VeilIceStatus200Gives the user’s side the Aurora Veil status for 5 turns. This move can be used only in snow.
Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
SnowscapeIceStatus80Summons snow for 5 turns.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.