Hydrapple

Hydrapple

Rank #159GrassDragon

HP
181
Atk
100
Def
130
SpA
140
SpD
100
Spe
64
Total715

Usage Format

Hydrapple Abilities

Hydrapple Type Effectiveness

Weak to

IceFlyingPoisonBugDragonFairy

Resistant to

Ground½×Water¼×Grass¼×Electric¼×

Immune to

Damaged normally by

NormalFightingRockGhostSteelFirePsychicDark

Hydrapple Moves

Usage Move Type Category Power Acc PP Prio Description
89.5%Fickle BeamDragonSpecial8010080This move has a 30% chance of its power being doubled.
69.3%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
59.1%Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
58%Earth PowerGroundSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
21.6%Pollen PuffBugSpecial90100160When used on an ally, this move restores 1/2 of its max HP instead of dealing damage.
18.8%Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
14.5%Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
11.3%Leaf StormGrassSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
10.1%Hydro PumpWaterSpecial1108080
8.7%Draco MeteorDragonSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
GrowthGrassStatus200Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
RecoverNormalStatus80Restores 1/2 of the user’s max HP.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
OutrageDragonPhysical120100120The user gains the Rampaging status.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
RolloutRockPhysical3090200
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sweet ScentNormalStatus100200Lowers targets’ evasiveness by 2 stages.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
UproarNormalSpecial90100120The user gains the Uproar status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
RecycleNormalStatus120Regenerates the last held item that the user consumed. The user then holds this item once more.
YawnNormalStatus120Makes the target drowsy. This move never misses.
AstonishGhostPhysical30100160
Bullet SeedGrassPhysical25100200The user attacks 2 to 5 times in a row.
Magical LeafGrassSpecial60200
Gyro BallSteelPhysical10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
Sucker PunchDarkPhysical701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Seed BombGrassPhysical80100160
Dragon PulseDragonSpecial85100120
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Power WhipGrassPhysical12085120
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Bug BiteBugPhysical60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
Double HitNormalPhysical3590120The user attacks twice in a row.
Heavy SlamSteelPhysical100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Dragon TailDragonPhysical609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Grassy TerrainGrassStatus120Turns the entire field into Grassy Terrain for 5 turns.
InfestationBugSpecial20100200Gives the target the Bound status.
Body PressFightingPhysical80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
Breaking SwipeDragonPhysical60100160Lowers targets’ Attack stats by 1 stage.
Grassy GlideGrassPhysical55100200If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
PounceBugPhysical50100200Lowers the target’s Speed stat by 1 stage.
Syrup BombGrassSpecial6090120Gives the target the Syrupy status for 3 turns.
Dragon CheerDragonStatus160Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.