Klefki

Klefki

Rank #111SteelFairy

HP
132
Atk
100
Def
111
SpA
100
SpD
107
Spe
95
Total645

Usage Format

Klefki Abilities

Klefki Type Effectiveness

Weak to

Ground2×Fire2×

Resistant to

Normal½×Flying½×Rock½×Grass½×Psychic½×Ice½×Dark½×Fairy½×Bug¼×

Immune to

Poison0×Dragon0×

Damaged normally by

Fighting1×Ghost1×Steel1×Water1×Electric1×

Klefki Moves

Usage Move Type Category Target Power Acc PP Prio Description
63.3%Light ScreenPsychicStatusOwn Side—∞200Gives the user’s side the Light Screen status for 5 turns.
58.3%ReflectPsychicStatusOwn Side—∞200Gives the user’s side the Reflect status for 5 turns.
43%Dazzling GleamFairySpecialAll Foes80100120—
41.7%Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
26.1%Trick RoomPsychicStatusField—∞8-7Gives the entire field the Trick Room status for 5 turns.
21.8%Thunder WaveElectricStatusSingle—90200Paralyzes the target. Ground-type Pokemon are unaffected.
20.2%Draining KissFairySpecialSingle50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
16.9%Psych UpNormalStatusSingle—∞120The user copies the target’s stat changes.
15.4%Calm MindPsychicStatusSelf—∞200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
10.1%Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—PsychicPsychicSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—SpikesGroundStatusFoe Side—∞200Gives the opponent’s side the Spikes status.
—SandstormRockStatusField—∞80Summons a sandstorm for 5 turns.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—SafeguardNormalStatusOwn Side—∞200Gives the user’s side the Safeguard status for 5 turns.
—Future SightPsychicSpecialSingle120100120Gives the target’s spot the Future Attack status.
—TormentDarkStatusSingle—100160Gives the target the Unable to Repeat status.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—RecycleNormalStatusSelf—∞120Regenerates the last held item that the user consumed. The user then holds this item once more.
—ImprisonPsychicStatusSelf—∞120The user gains the Sealing Off status.
—AstonishGhostPhysicalSingle30100160—
—Metal SoundSteelStatusSingle—85200Lowers the target’s Sp. Def stat by 2 stages.
—Iron DefenseSteelStatusSelf—∞160Boosts the user’s Defense stat by 2 stages.
—Last ResortNormalPhysicalSingle14010080This move fails unless the user has already used all the other moves it knows.
—Magnet RiseElectricStatusSelf—∞120The user gains the Magnet Rise status.
—SwitcherooDarkStatusSingle—100120The user and the target swap their held items.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Flash CannonSteelSpecialSingle80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—PsyshockPsychicSpecialSingle80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
—Magic RoomPsychicStatusField—∞120Gives the entire field the Magic Room status for 5 turns.
—Foul PlayDarkPhysicalSingle95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—Stored PowerPsychicSpecialSingle20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
—Misty TerrainFairyStatusField—∞120Turns the entire field into Misty Terrain for 5 turns.
—Play RoughFairyPhysicalSingle9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
—Fairy LockFairyStatusField—∞120Gives all Pokemon on the field the Fairy Locked status.
—Steel BeamSteelSpecialSingle1409580After attacking, the user takes damage equal to 1/2 of its max HP.
—Skitter SmackBugPhysicalSingle7090120Lowers the target’s Sp. Atk stat by 1 stage.