Overqwil

Overqwil

Rank #96DarkPoison

HP
160
Atk
135
Def
115
SpA
85
SpD
85
Spe
105
Total685

Usage Format

Overqwil Abilities

Overqwil Type Effectiveness

Weak to

Ground2×

Resistant to

Poison½×Ghost½×Grass½×Dark½×

Immune to

Psychic0×

Damaged normally by

Normal1×Fighting1×Flying1×Rock1×Bug1×Steel1×Fire1×Water1×Electric1×Ice1×Dragon1×Fairy1×

Overqwil Moves

Usage Move Type Category Target Power Acc PP Prio Description
59.1%Throat ChopDarkPhysicalSingle80100160Gives the target the Throat Chopped status.
58%MinimizeNormalStatusSelf—∞120Boosts the user’s evasiveness by 2 stages. The user gains the Minimized status.
44.4%StockpileNormalStatusSelf—∞200Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.
41.9%Barb BarragePoisonPhysicalSingle60100120Has a 50% chance of poisoning the target. This move’s power is doubled if the target is poisoned or badly poisoned.
40.5%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
28.2%Swords DanceNormalStatusSelf—∞200Boosts the user’s Attack stat by 2 stages.
17.3%Poison JabPoisonPhysicalSingle80100200Has a 30% chance of poisoning the target.
14.9%CrunchDarkPhysicalSingle80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
13.3%LiquidationWaterPhysicalSingle85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
9.4%ToxicPoisonStatusSingle—90120Badly poisons the target. If the user is a Poison type, this move will never miss.
—Double-EdgeNormalPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
—Pin MissileBugPhysicalSingle2595200The user attacks 2 to 5 times in a row.
—BiteDarkPhysicalSingle60100200Has a 30% chance of making the target flinch.
—Hydro PumpWaterSpecialSingle1108080—
—SurfWaterSpecialAll90100160This move’s power is doubled against targets that have the Submerged status.
—Ice BeamIceSpecialSingle90100120Has a 10% chance of freezing the target.
—BlizzardIceSpecialAll Foes1107080Has a 10% chance of freezing targets. This move never misses in snow.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—AgilityPsychicStatusSelf—∞200Boosts the user’s Speed stat by 2 stages.
—HazeIceStatusField—∞200Eliminates every stat change on the entire field.
—Self-DestructNormalPhysicalAll20010080The user faints upon using this move.
—WaterfallWaterPhysicalSingle80100160Has a 20% chance of making the target flinch.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—CurseGhostStatusVaries—∞120The user loses 1/2 of its max HP to give the target the Cursed status.
—FlailNormalPhysicalSingle—100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
—ReversalFightingPhysicalSingle—100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
—SpiteGhostStatusSingle—100120Removes 4 PP from the move last used by the target.
—Scary FaceNormalStatusSingle—100120Lowers the target’s Speed stat by 2 stages.
—Sludge BombPoisonSpecialSingle90100120Has a 30% chance of poisoning the target.
—SpikesGroundStatusFoe Side—∞200Gives the opponent’s side the Spikes status.
—Destiny BondGhostStatusSelf—∞80The user gains the Destiny Bound status. This move fails if used in succession.
—Icy WindIceSpecialAll Foes5595160Lowers targets’ Speed stats by 1 stage.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Pain SplitNormalStatusSingle—∞200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Shadow BallGhostSpecialSingle80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
—Spit UpNormalSpecialSingle—100120The higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—TauntDarkStatusSingle—100200Gives the target the Taunted status.
—Mud ShotGroundSpecialSingle5595160Lowers the target’s Speed stat by 1 stage.
—Water PulseWaterSpecialSingle60100200Has a 20% chance of confusing the target.
—Gyro BallSteelPhysicalSingle—10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
—AcupressureNormalStatusAlly—∞200Boosts the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of the user or an ally by 2 stages.
—Toxic SpikesPoisonStatusFoe Side—∞200Gives the opponent’s side the Toxic Spikes status.
—Dark PulseDarkSpecialSingle80100160Has a 20% chance of making the target flinch.
—Aqua TailWaterPhysicalSingle9090120—
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Gunk ShotPoisonPhysicalSingle1208080Has a 30% chance of poisoning the target.
—Aqua JetWaterPhysicalSingle4010020+1—
—VenoshockPoisonSpecialSingle65100120This move’s power is doubled if the target is poisoned or badly poisoned.
—Sludge WavePoisonSpecialAll95100120Has a 10% chance of poisoning targets.
—Acid SprayPoisonSpecialSingle40100200Lowers the target’s Sp. Def stat by 2 stages.
—HexGhostSpecialSingle65100120This move’s power is doubled if the target has a status condition.
—Fell StingerBugPhysicalSingle50100200Boosts the user’s Attack stat by 3 stages if this move knocks out the target.
—Smart StrikeSteelPhysicalSingle70∞120This move never misses.
—Scale ShotDragonPhysicalSingle2590200The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.
—Lash OutDarkPhysicalSingle7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
—Chilling WaterWaterSpecialSingle50100200Lowers the target’s Attack stat by 1 stage.