Overqwil

Overqwil

Rank #83DarkPoison

HP
160
Atk
135
Def
115
SpA
85
SpD
85
Spe
105
Total685

Usage Format

Overqwil Abilities

Overqwil Type Effectiveness

Weak to

Ground

Resistant to

Poison½×Ghost½×Grass½×Dark½×

Immune to

Psychic

Damaged normally by

NormalFightingFlyingRockBugSteelFireWaterElectricIceDragonFairy

Overqwil Moves

Usage Move Type Category Power Acc PP Prio Description
74.4%MinimizeNormalStatus120Boosts the user’s evasiveness by 2 stages. The user gains the Minimized status.
63.6%StockpileNormalStatus200Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.
62.8%Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
42.8%Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
36%Barb BarragePoisonPhysical60100120Has a 50% chance of poisoning the target. This move’s power is doubled if the target is poisoned or badly poisoned.
35.7%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
12.3%Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
9.6%CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
8.2%LiquidationWaterPhysical85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
7.7%ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
Pin MissileBugPhysical2595200The user attacks 2 to 5 times in a row.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
Hydro PumpWaterSpecial1108080
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
HazeIceStatus200Eliminates every stat change on the entire field.
Self-DestructNormalPhysical20010080The user faints upon using this move.
WaterfallWaterPhysical80100160Has a 20% chance of making the target flinch.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
SpikesGroundStatus200Gives the opponent’s side the Spikes status.
Destiny BondGhostStatus80The user gains the Destiny Bound status. This move fails if used in succession.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
Rain DanceWaterStatus80Summons rain for 5 turns.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
Spit UpNormalSpecial100120The higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
TauntDarkStatus100200Gives the target the Taunted status.
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
Gyro BallSteelPhysical10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
AcupressureNormalStatus200Boosts the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of the user or an ally by 2 stages.
Toxic SpikesPoisonStatus200Gives the opponent’s side the Toxic Spikes status.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Aqua TailWaterPhysical9090120
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Gunk ShotPoisonPhysical1208080Has a 30% chance of poisoning the target.
Aqua JetWaterPhysical4010020+1
VenoshockPoisonSpecial65100120This move’s power is doubled if the target is poisoned or badly poisoned.
Sludge WavePoisonSpecial95100120Has a 10% chance of poisoning targets.
Acid SprayPoisonSpecial40100200Lowers the target’s Sp. Def stat by 2 stages.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
Fell StingerBugPhysical50100200Boosts the user’s Attack stat by 3 stages if this move knocks out the target.
Smart StrikeSteelPhysical70120This move never misses.
Scale ShotDragonPhysical2590200The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.
Lash OutDarkPhysical7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.