Audino

Audino

Rank #102Normal

HP
178
Atk
80
Def
106
SpA
80
SpD
106
Spe
70
Total620

Usage Format

Audino Abilities

All Audino Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
AudinoAudino
Normal17880106801067062031
Mega AudinoMega AudinoNormalFairy178801461001467072032

Audino Type Effectiveness

Weak to

Fighting

Resistant to

Immune to

Ghost

Damaged normally by

NormalFlyingPoisonGroundRockBugSteelFireWaterGrassElectricPsychicIceDragonDarkFairy

Audino Moves

Usage Move Type Category Power Acc PP Prio Description
87.1%Trick RoomPsychicStatus8-7Gives the entire field the Trick Room status for 5 turns.
81.6%Simple BeamNormalStatus100160Changes the target’s Ability to Simple.
66%Heal PulsePsychicStatus120Restores 1/2 of the target’s max HP.
56.7%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
25.3%Life DewWaterStatus120Restores 1/4 of the max HP of the user and its allies.
13.5%YawnNormalStatus120Makes the target drowsy. This move never misses.
12.2%Ally SwitchPsychicStatus16+2The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
9.8%Dazzling GleamFairySpecial80100120
6%Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
5.7%EncoreNormalStatus10080Gives the target the Encore status.
Mega PunchNormalPhysical8085200
Fire PunchFirePhysical75100160Has a 10% chance of burning the target.
Ice PunchIcePhysical75100160Has a 10% chance of freezing the target.
Thunder PunchElectricPhysical75100160Has a 10% chance of paralyzing the target.
Mega KickNormalPhysical1207580
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
GrowlNormalStatus100200
FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
Thunder WaveElectricStatus90200Paralyzes the target.
ThunderElectricSpecial11070120Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
AmnesiaPsychicStatus200Boosts the user’s Sp. Def stat by 2 stages.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Sweet KissFairyStatus75120Confuses the target.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
UproarNormalSpecial90100120The user gains the Uproar status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
WishNormalStatus120Gives the user’s spot the Wish status.
Skill SwapPsychicStatus120The user and the target swap their Abilities.
Hyper VoiceNormalSpecial90100120
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
Healing WishPsychicStatus120The user faints. The Pokemon taking its place will have its HP fully restored and its status conditions cured.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Last ResortNormalPhysical14010080This move fails unless the user has already used all the other moves it knows.
Drain PunchFightingPhysical75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
PsyshockPsychicSpecial80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
EntrainmentNormalStatus100160Changes the target’s Ability to be the same as the user’s.
After YouNormalStatus160Makes the target move immediately after the user.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Wild ChargeElectricPhysical90100160The user takes 1/4 of the damage dealt by this move.
Draining KissFairySpecial50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
Misty TerrainFairyStatus120Turns the entire field into Misty Terrain for 5 turns.
Baby-Doll EyesFairyStatus10020+1Lowers the target’s Attack stat by 1 stage.
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.