Mega Barbaracle

Mega Barbaracle

RockFighting

HP
147
Atk
160
Def
150
SpA
84
SpD
126
Spe
108
Total775

Usage Format

Mega Barbaracle Abilities

All Barbaracle Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
BarbaracleBarbaracleRockWater147125135741068867596
Mega BarbaracleMega Barbaracle
RockFighting14716015084126108775100

Mega Barbaracle Type Effectiveness

Weak to

FightingGroundSteelWaterGrassPsychicFairy

Resistant to

Normal½×Poison½×Rock½×Bug½×Fire½×Dark½×

Immune to

Damaged normally by

FlyingGhostElectricIceDragon

Mega Barbaracle Moves

Usage Move Type Category Power Acc PP Prio Description
77.1%Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
69.9%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
63.5%Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
56.2%Shell SmashNormalStatus160Lowers the user’s Defense and Sp. Def stats by 1 stage and boosts its Attack, Sp. Atk, and Speed stats by 2 stages.
36.7%LiquidationWaterPhysical85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
11.8%Aqua CutterWaterPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
11.4%Cross ChopFightingPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
10.3%Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
9.9%Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
4.9%Night SlashDarkPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
ScreechNormalStatus85200Lowers the target’s Defense stat by 2 stages.
WaterfallWaterPhysical80100160Has a 20% chance of making the target flinch.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
SandstormRockStatus80Summons a sandstorm for 5 turns.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Rain DanceWaterStatus80Summons rain for 5 turns.
Ancient PowerRockSpecial6010080Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.
WhirlpoolWaterSpecial3585160Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status.
Beat UpDarkPhysical100120The target is attacked as many times as the number of Pokemon in the user’s party. Pokemon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokemon.
UproarNormalSpecial90100120The user gains the Uproar status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
TauntDarkStatus100200Gives the target the Taunted status.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
SuperpowerFightingPhysical12010080Lowers the user’s Attack and Defense stats by 1 stage.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
DiveWaterPhysical80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Muddy WaterWaterSpecial9085120Has a 30% chance of lowering targets’ accuracy by 1 stage.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
Dragon ClawDragonPhysical80100160
Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
Rock BlastRockPhysical2590120The user attacks 2 to 5 times in a row.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Rock PolishRockStatus200Boosts the user’s Speed stat by 2 stages.
X-ScissorBugPhysical80100160
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Earth PowerGroundSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
SwitcherooDarkStatus100120The user and the target swap their held items.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Stealth RockRockStatus200Gives the opponent’s side the Stealth Rock status.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Double HitNormalPhysical3590120The user attacks twice in a row.
Hone ClawsDarkStatus160
Sludge WavePoisonSpecial95100120Has a 10% chance of poisoning targets.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
ScaldWaterSpecial80100160Has a 30% chance of burning the target. Cures the user and target of being frozen.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Razor ShellWaterPhysical7595120Has a 50% chance of lowering the target’s Defense stat by 1 stage.
Brutal SwingDarkPhysical60100200
Meteor BeamRockSpecial12090120The user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.