Mega Excadrill

Mega Excadrill

GroundSteel

HP
185
Atk
185
Def
120
SpA
85
SpD
85
Spe
123
Total783

Usage Format

Mega Excadrill Abilities

All Excadrill Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
ExcadrillExcadrillGroundSteel18515580708510868340.4
Mega ExcadrillMega Excadrill
GroundSteel185185120858512378360

Mega Excadrill Type Effectiveness

Weak to

FightingGroundFireWater

Resistant to

Normal½×Flying½×Bug½×Steel½×Psychic½×Dragon½×Fairy½×Rock¼×

Immune to

PoisonElectric

Damaged normally by

GhostGrassIceDark

Mega Excadrill Moves

Usage Move Type Category Power Acc PP Prio Description
98%Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
95.3%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
91.4%Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
65.8%High HorsepowerGroundPhysical9595120
35.2%EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
2.1%Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
1.6%Drill RunGroundPhysical8095120This move has a 1-stage Critical-Hit Ratio Boost.
1.4%Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
1.3%Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
1.3%Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Horn DrillNormalPhysical3080Knocks out the target. The accuracy of this move is fixed at 30%.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
FissureGroundPhysical3080Knocks out the target. The accuracy of this move is fixed at 30%.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
SandstormRockStatus80Summons a sandstorm for 5 turns.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
MegahornBugPhysical12085120
Rapid SpinNormalPhysical50100200Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.
Metal ClawSteelPhysical5095200
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Crush ClawNormalPhysical7595120Has a 50% chance of lowering the target’s Defense stat by 1 stage.
Metal SoundSteelStatus85200Lowers the target’s Sp. Def stat by 2 stages.
Sand TombGroundPhysical3585160Gives the target the Bound status.
Aerial AceFlyingPhysical60200This move never misses.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
Rock BlastRockPhysical2590120The user attacks 2 to 5 times in a row.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
X-ScissorBugPhysical80100160
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Earth PowerGroundSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Stealth RockRockStatus200Gives the opponent’s side the Stealth Rock status.
Hone ClawsDarkStatus160
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Smart StrikeSteelPhysical70120This move never misses.
Brutal SwingDarkPhysical60100200
Steel BeamSteelSpecial1409580After attacking, the user takes damage equal to 1/2 of its max HP.
Scorching SandsGroundSpecial70100120Has a 30% chance of burning the target. Cures the user and target of being frozen.