Mega Lucario

Mega Lucario

FightingSteel

HP
145
Atk
165
Def
108
SpA
160
SpD
90
Spe
132
Total800

Usage Format

Mega Lucario Abilities

All Lucario Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
LucarioLucarioFightingSteel145130901359011070054
Mega LucarioMega Lucario
FightingSteel1451651081609013280057.5

Mega Lucario Type Effectiveness

Weak to

FightingGroundFire

Resistant to

Normal½×Steel½×Grass½×Ice½×Dragon½×Dark½×Rock¼×Bug¼×

Immune to

Poison

Damaged normally by

FlyingGhostWaterElectricPsychicFairy

Mega Lucario Moves

Usage Move Type Category Power Acc PP Prio Description
45%Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
40.1%Aura SphereFightingSpecial80200This move never misses.
37.4%Meteor MashSteelPhysical9090120Has a 20% chance of boosting the user’s Attack stat by 1 stage.
32.2%Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
31.9%Bullet PunchSteelPhysical4010020+1
31.1%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
30.6%DetectFightingStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
20.6%Vacuum WaveFightingSpecial4010020+1
12.5%Extreme SpeedNormalPhysical801008+2
11.3%Ice PunchIcePhysical75100160Has a 10% chance of freezing the target.
Thunder PunchElectricPhysical75100160Has a 10% chance of paralyzing the target.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Mega KickNormalPhysical1207580
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
CounterFightingPhysical10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Quick AttackNormalPhysical4010020+1
ScreechNormalStatus85200Lowers the target’s Defense stat by 2 stages.
Focus EnergyNormalStatus200The user gains a 2-stage Critical-Hit Ratio Boost.
High Jump KickFightingPhysical13090120If this move misses or fails, the user takes damage equal to 1/2 of its max HP.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Bone RushGroundPhysical3090120The user attacks 2 to 5 times in a row.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Metal ClawSteelPhysical5095200
Cross ChopFightingPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Psych UpNormalStatus120The user copies the target’s stat changes.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
Rock SmashFightingPhysical40100160
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Focus PunchFightingPhysical15010020-3This move fails if the user has already taken damage from a move in the same turn.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Blaze KickFirePhysical8590120Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Metal SoundSteelStatus85200Lowers the target’s Sp. Def stat by 2 stages.
Aerial AceFlyingPhysical60200This move never misses.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
HowlNormalStatus200Boosts the Attack stats of the user and its allies by 1 stage.
Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
FeintNormalPhysical3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
CopycatNormalStatus200The user mimics the move that was last used. This move fails if no other move has been used yet.
Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Dragon PulseDragonSpecial85100120
Drain PunchFightingPhysical75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
Low SweepFightingPhysical65100200Lowers the target’s Speed stat by 1 stage.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Quick GuardFightingStatus16+3The user protects itself and its allies from priority moves for the turn.
Heal PulsePsychicStatus120Restores 1/2 of the target’s max HP.
Circle ThrowFightingPhysical609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Final GambitFightingSpecial10080The user faints. This move deals damage to the target equal to the user’s remaining HP at the time this move was used.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Life DewWaterStatus120Restores 1/4 of the max HP of the user and its allies.
Steel BeamSteelSpecial1409580After attacking, the user takes damage equal to 1/2 of its max HP.
Terrain PulseNormalSpecial50100120This move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.
CoachingFightingStatus120Boosts allies’ Attack and Defense stats by 1 stage.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Upper HandFightingPhysical6510016+3Makes the target flinch. This move fails if the target isn’t about to use a priority move.