Mega Manectric

Mega Manectric

Electric

HP
145
Atk
95
Def
100
SpA
155
SpD
100
Spe
155
Total750

Usage Format

Mega Manectric Abilities

All Manectric Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
ManectricManectricElectric14595801258012565040.2
Mega ManectricMega Manectric
Electric1459510015510015575044

Mega Manectric Type Effectiveness

Weak to

Ground

Resistant to

Flying½×Steel½×Electric½×

Immune to

Damaged normally by

NormalFightingPoisonRockBugGhostFireWaterGrassPsychicIceDragonDarkFairy

Mega Manectric Moves

Usage Move Type Category Power Acc PP Prio Description
70.2%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
58.8%SnarlDarkSpecial5595160Lowers targets’ Sp. Atk stats by 1 stage.
58.4%Volt SwitchElectricSpecial70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
50.2%ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
41.3%FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
29.2%OverheatFireSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
23.3%ThunderElectricSpecial11070120Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
21.2%DischargeElectricSpecial80100160Has a 30% chance of paralyzing targets.
7%Hyper VoiceNormalSpecial90100120
4.9%Rising VoltageElectricSpecial70100200This move’s power is doubled if the target is under the effect of Electric Terrain.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Thunder WaveElectricStatus90200Paralyzes the target.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Quick AttackNormalPhysical4010020+1
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
UproarNormalSpecial90100120The user gains the Uproar status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
ChargeElectricStatus200Boosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.
HowlNormalStatus200Boosts the Attack stats of the user and its allies by 1 stage.
Shock WaveElectricSpecial60200
SwitcherooDarkStatus100120The user and the target swap their held items.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Thunder FangElectricPhysical6595160Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Ice FangIcePhysical6595160Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Fire FangFirePhysical6595160Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Charge BeamElectricSpecial5090120Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.
Electro BallElectricSpecial100120The higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Wild ChargeElectricPhysical90100160The user takes 1/4 of the damage dealt by this move.
Eerie ImpulseElectricStatus100160Lowers the target’s Sp. Atk stat by 2 stages.
Electric TerrainElectricStatus120Turns the entire field into Electric Terrain for 5 turns.
Psychic FangsPsychicPhysical85100120Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
PounceBugPhysical50100200Lowers the target’s Speed stat by 1 stage.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Supercell SlamElectricPhysical10095160If this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.