Mega Metagross

Mega Metagross

SteelPsychic

HP
155
Atk
165
Def
170
SpA
125
SpD
130
Spe
130
Total875

Usage Format

Mega Metagross Abilities

All Metagross Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
MetagrossMetagrossSteelPsychic15515515011511090775550
Mega MetagrossMega Metagross
SteelPsychic155165170125130130875942.9

Mega Metagross Type Effectiveness

Weak to

Ground2×Ghost2×Fire2×Dark2×

Resistant to

Normal½×Flying½×Rock½×Steel½×Grass½×Ice½×Dragon½×Fairy½×Psychic¼×

Immune to

Poison0×

Damaged normally by

Fighting1×Bug1×Water1×Electric1×

Mega Metagross Moves

Usage Move Type Category Target Power Acc PP Prio Description
92.2%Psychic FangsPsychicPhysicalSingle85100120Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
79.6%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
46.3%Steel RollerSteelPhysicalSingle13010080Removes any terrain. This move fails if there is no terrain on the field.
33.9%Iron HeadSteelPhysicalSingle80100160Has a 20% chance of making the target flinch.
27.2%Body PressFightingPhysicalSingle80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
24.5%Ice PunchIcePhysicalSingle75100160Has a 10% chance of freezing the target.
23.3%Stomping TantrumGroundPhysicalSingle75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
22%Bullet PunchSteelPhysicalSingle4010020+1—
12.9%Meteor MashSteelPhysicalSingle9090120Has a 20% chance of boosting the user’s Attack stat by 1 stage.
7.1%Psych UpNormalStatusSingle—∞120The user copies the target’s stat changes.
—Thunder PunchElectricPhysicalSingle75100160Has a 10% chance of paralyzing the target.
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—Double-EdgeNormalPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—EarthquakeGroundPhysicalAll100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
—PsychicPsychicSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—AgilityPsychicStatusSelf—∞200Boosts the user’s Speed stat by 2 stages.
—Light ScreenPsychicStatusOwn Side—∞200Gives the user’s side the Light Screen status for 5 turns.
—ReflectPsychicStatusOwn Side—∞200Gives the user’s side the Reflect status for 5 turns.
—Self-DestructNormalPhysicalAll20010080The user faints upon using this move.
—ExplosionNormalPhysicalAll25010080The user faints upon using this move.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—Scary FaceNormalStatusSingle—100120Lowers the target’s Speed stat by 2 stages.
—Sludge BombPoisonSpecialSingle90100120Has a 30% chance of poisoning the target.
—Mud-SlapGroundSpecialSingle20100120Lowers the target’s accuracy by 1 stage.
—Icy WindIceSpecialAll Foes5595160Lowers targets’ Speed stats by 1 stage.
—SandstormRockStatusField—∞80Summons a sandstorm for 5 turns.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—SwaggerNormalStatusSingle—85160Boosts the target’s Attack stat by 2 stages and confuses it.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—Shadow BallGhostSpecialSingle80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
—Future SightPsychicSpecialSingle120100120Gives the target’s spot the Future Attack status.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Focus PunchFightingPhysicalSingle15010020-3This move fails if the user has already taken damage from a move in the same turn.
—TrickPsychicStatusSingle—100120The user and the target swap their held items.
—Brick BreakFightingPhysicalSingle75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
—Rock TombRockPhysicalSingle6095160Lowers the target’s Speed stat by 1 stage.
—Cosmic PowerPsychicStatusSelf—∞200Boosts the user’s Defense and Sp. Def stats by 1 stage.
—Shadow PunchGhostPhysicalSingle60∞200This move never misses.
—Aerial AceFlyingPhysicalSingle60∞200This move never misses.
—Iron DefenseSteelStatusSelf—∞160Boosts the user’s Defense stat by 2 stages.
—GravityPsychicStatusField—∞80Gives the entire field the Gravity status for 5 turns.
—Hammer ArmFightingPhysicalSingle10090120Lowers the user’s Speed stat by 1 stage.
—Gyro BallSteelPhysicalSingle—10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
—Magnet RiseElectricStatusSelf—∞120The user gains the Magnet Rise status.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Shadow ClawGhostPhysicalSingle70100160This move has a 1-stage Critical-Hit Ratio Boost.
—Psycho CutPsychicPhysicalSingle70100200This move has a 1-stage Critical-Hit Ratio Boost.
—Zen HeadbuttPsychicPhysicalSingle8090160Has a 20% chance of making the target flinch.
—Flash CannonSteelSpecialSingle80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Stone EdgeRockPhysicalSingle1008080This move has a 1-stage Critical-Hit Ratio Boost.
—Stealth RockRockStatusFoe Side—∞200Gives the opponent’s side the Stealth Rock status.
—Grass KnotGrassSpecialSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—Hone ClawsDarkStatusSelf—∞160—
—PsyshockPsychicSpecialSingle80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—BulldozeGroundPhysicalAll60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
—Brutal SwingDarkPhysicalAll60100200—
—Steel BeamSteelSpecialSingle1409580After attacking, the user takes damage equal to 1/2 of its max HP.
—Expanding ForcePsychicSpecialSingle80100120If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.
—Meteor BeamRockSpecialSingle12090120The user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.
—TrailblazeGrassPhysicalSingle50100200Boosts the user’s Speed stat by 1 stage.
—Hard PressSteelPhysicalSingle—100120The more HP the target has left, the greater this move’s power (ranging between 1 and 100).
—Psychic NoisePsychicSpecialSingle75100120Gives the target the Healing Prevented status for 2 turns.