Mega Pidgeot
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HP
158
Atk
100
Def
100
SpA
155
SpD
100
Spe
141
Total754
Usage Format
Mega Pidgeot Abilities
All Pidgeot Forms
| Name | Type | HP | Atk | Def | SpA | SpD | Spe | Total | Wt |
|---|
| 158 | 100 | 95 | 90 | 90 | 121 | 654 | 39.5 | ||
| 158 | 100 | 100 | 155 | 100 | 141 | 754 | 50.5 |
Mega Pidgeot Type Effectiveness
Weak to
Resistant to
Immune to
Damaged normally by
Mega Pidgeot Moves
| Usage | Move | Type | Category | Power | Acc | PP | Prio | Description |
|---|
| 96.5% | Hurricane | 110 | 70 | 12 | 0 | Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status. | ||
| 87.7% | Heat Wave | 95 | 90 | 12 | 0 | Has a 10% chance of burning targets. | ||
| 83.4% | Protect | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 66.7% | Tailwind | — | ∞ | 16 | 0 | Gives the user’s side the Tailwind status for 4 turns. | ||
| 19.9% | Hyper Beam | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| 8.5% | Roost | — | ∞ | 8 | 0 | Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn. | ||
| 5.9% | U-turn | 70 | 100 | 20 | 0 | After attacking, the user switches out of battle to be replaced by another party Pokemon. | ||
| 5.2% | Rain Dance | — | ∞ | 8 | 0 | Summons rain for 5 turns. | ||
| 4.2% | Whirlwind | — | ∞ | 20 | -6 | If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random. | ||
| 3.7% | Round | 60 | 100 | 16 | 0 | If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | ||
| — | Fly | 90 | 95 | 16 | 0 | The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. | ||
| — | Agility | — | ∞ | 20 | 0 | Boosts the user’s Speed stat by 2 stages. | ||
| — | Quick Attack | 40 | 100 | 20 | +1 | — | ||
| — | Sky Attack | 140 | 90 | 8 | 0 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Rest | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Substitute | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | ||
| — | Thief | 60 | 100 | 20 | 0 | If the user is not already holding an item, it steals the target’s held item. | ||
| — | Snore | 50 | 100 | 16 | 0 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | ||
| — | Endure | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Steel Wing | 70 | 90 | 20 | 0 | Has a 10% chance of boosting the user’s Defense stat by 1 stage. | ||
| — | Attract | — | 100 | 16 | 0 | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | ||
| — | Sleep Talk | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Sunny Day | — | ∞ | 8 | 0 | Summons harsh sunlight for 5 turns. | ||
| — | Uproar | 90 | 100 | 12 | 0 | The user gains the Uproar status. | ||
| — | Facade | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Feather Dance | — | 100 | 16 | 0 | Lowers the target’s Attack stat by 2 stages. | ||
| — | Aerial Ace | 60 | ∞ | 20 | 0 | This move never misses. | ||
| — | Air Slash | 75 | 95 | 16 | 0 | Has a 30% chance of making the target flinch. | ||
| — | Brave Bird | 120 | 100 | 16 | 0 | The user takes 1/3 of the damage dealt by this move. | ||
| — | Giga Impact | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Dual Wingbeat | 40 | 90 | 12 | 0 | The user attacks twice in a row. |