Quaquaval
Rank #165![]()
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HP
160
Atk
140
Def
100
SpA
105
SpD
95
Spe
105
Total705
Usage Format
Quaquaval Abilities
Quaquaval Type Effectiveness
Weak to
Resistant to
Immune to
—
Damaged normally by
Quaquaval Moves
| Usage | Move | Type | Category | Power | Acc | PP | Prio | Description |
|---|
| 88.4% | Aqua Step | 80 | 100 | 12 | 0 | Boosts the user’s Speed stat by 1 stage. | ||
| 79.9% | Close Combat | 120 | 100 | 8 | 0 | Lowers the user’s Defense and Sp. Def stats by 1 stage. | ||
| 47.2% | Triple Axel | 20 | 90 | 12 | 0 | The user attacks 3 times in a row - first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses. | ||
| 37.1% | Protect | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 23.1% | Aqua Jet | 40 | 100 | 20 | +1 | — | ||
| 21.6% | Detect | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 19.3% | Ice Spinner | 80 | 100 | 16 | 0 | Removes any terrain. | ||
| 11.7% | Wave Crash | 120 | 100 | 12 | 0 | The user takes 1/3 of the damage dealt by this move. | ||
| 11.5% | Brave Bird | 120 | 100 | 16 | 0 | The user takes 1/3 of the damage dealt by this move. | ||
| 10.5% | Brick Break | 75 | 100 | 16 | 0 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. | ||
| — | Swords Dance | — | ∞ | 20 | 0 | Boosts the user’s Attack stat by 2 stages. | ||
| — | Wing Attack | 60 | 100 | 20 | 0 | — | ||
| — | Mega Kick | 120 | 75 | 8 | 0 | — | ||
| — | Hydro Pump | 110 | 80 | 8 | 0 | — | ||
| — | Surf | 90 | 100 | 16 | 0 | This move’s power is doubled against targets that have the Submerged status. | ||
| — | Hyper Beam | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Low Kick | — | 100 | 20 | 0 | The heavier the target, the greater this move’s power (ranging between 20 and 120). | ||
| — | Counter | — | 100 | 20 | -5 | The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used. | ||
| — | Agility | — | ∞ | 20 | 0 | Boosts the user’s Speed stat by 2 stages. | ||
| — | Focus Energy | — | ∞ | 20 | 0 | The user gains a 2-stage Critical-Hit Ratio Boost. | ||
| — | Rest | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Substitute | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | ||
| — | Reversal | — | 100 | 16 | 0 | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). | ||
| — | Icy Wind | 55 | 95 | 16 | 0 | Lowers targets’ Speed stats by 1 stage. | ||
| — | Endure | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Sleep Talk | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Baton Pass | — | ∞ | 20 | 0 | The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in. | ||
| — | Encore | — | 100 | 8 | 0 | Gives the target the Encore status. | ||
| — | Rapid Spin | 50 | 100 | 20 | 0 | Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage. | ||
| — | Rain Dance | — | ∞ | 8 | 0 | Summons rain for 5 turns. | ||
| — | Psych Up | — | ∞ | 12 | 0 | The user copies the target’s stat changes. | ||
| — | Whirlpool | 35 | 85 | 16 | 0 | Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status. | ||
| — | Facade | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Taunt | — | 100 | 20 | 0 | Gives the target the Taunted status. | ||
| — | Helping Hand | — | ∞ | 20 | +5 | Boosts the power of an ally’s move by 50% during the turn this move is used. | ||
| — | Knock Off | 65 | 100 | 20 | 0 | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | ||
| — | Endeavor | — | 100 | 8 | 0 | Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s. | ||
| — | Feather Dance | — | 100 | 16 | 0 | Lowers the target’s Attack stat by 2 stages. | ||
| — | Hydro Cannon | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Air Cutter | 60 | 95 | 20 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Aerial Ace | 60 | ∞ | 20 | 0 | This move never misses. | ||
| — | Bulk Up | — | ∞ | 20 | 0 | Boosts the user’s Attack and Defense stats by 1 stage. | ||
| — | Water Pulse | 60 | 100 | 20 | 0 | Has a 20% chance of confusing the target. | ||
| — | Roost | — | ∞ | 8 | 0 | Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn. | ||
| — | U-turn | 70 | 100 | 20 | 0 | After attacking, the user switches out of battle to be replaced by another party Pokemon. | ||
| — | Fling | — | 100 | 12 | 0 | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | ||
| — | Last Resort | 140 | 100 | 8 | 0 | This move fails unless the user has already used all the other moves it knows. | ||
| — | Air Slash | 75 | 95 | 16 | 0 | Has a 30% chance of making the target flinch. | ||
| — | Giga Impact | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Double Hit | 35 | 90 | 12 | 0 | The user attacks twice in a row. | ||
| — | Low Sweep | 65 | 100 | 20 | 0 | Lowers the target’s Speed stat by 1 stage. | ||
| — | Acrobatics | 55 | 100 | 16 | 0 | This move’s power is doubled if the user isn’t holding an item. | ||
| — | Hurricane | 110 | 70 | 12 | 0 | Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status. | ||
| — | Misty Terrain | — | ∞ | 12 | 0 | Turns the entire field into Misty Terrain for 5 turns. | ||
| — | Liquidation | 85 | 100 | 12 | 0 | Has a 20% chance of lowering the target’s Defense stat by 1 stage. | ||
| — | Coaching | — | ∞ | 12 | 0 | Boosts allies’ Attack and Defense stats by 1 stage. | ||
| — | Flip Turn | 60 | 100 | 20 | 0 | After attacking, the user switches out of battle to be replaced by another party Pokemon. | ||
| — | Chilling Water | 50 | 100 | 20 | 0 | Lowers the target’s Attack stat by 1 stage. | ||
| — | Aqua Cutter | 70 | 100 | 20 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Upper Hand | 65 | 100 | 16 | +3 | Makes the target flinch. This move fails if the target isn’t about to use a priority move. |