Quaquaval

Quaquaval

Rank #185WaterFighting

HP
160
Atk
140
Def
100
SpA
105
SpD
95
Spe
105
Total705

Usage Format

Quaquaval Abilities

Quaquaval Type Effectiveness

Weak to

Flying2×Grass2×Electric2×Psychic2×Fairy2×

Resistant to

Rock½×Bug½×Steel½×Fire½×Water½×Ice½×Dark½×

Immune to

—

Damaged normally by

Normal1×Fighting1×Poison1×Ground1×Ghost1×Dragon1×

Quaquaval Moves

Usage Move Type Category Target Power Acc PP Prio Description
90.3%Aqua StepWaterPhysicalSingle80100120Boosts the user’s Speed stat by 1 stage.
77.2%Close CombatFightingPhysicalSingle12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
40.4%Triple AxelIcePhysicalSingle2090120The user attacks 3 times in a row - first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.
36.4%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
31.5%Ice SpinnerIcePhysicalSingle80100160Removes any terrain.
18.5%DetectFightingStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
17.9%Aqua JetWaterPhysicalSingle4010020+1—
12.5%Brick BreakFightingPhysicalSingle75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
10.7%Knock OffDarkPhysicalSingle65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
9.2%Wave CrashWaterPhysicalSingle120100120The user takes 1/3 of the damage dealt by this move.
—Swords DanceNormalStatusSelf—∞200Boosts the user’s Attack stat by 2 stages.
—Wing AttackFlyingPhysicalSingle60100200—
—Mega KickNormalPhysicalSingle1207580—
—Hydro PumpWaterSpecialSingle1108080—
—SurfWaterSpecialAll90100160This move’s power is doubled against targets that have the Submerged status.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Low KickFightingPhysicalSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—CounterFightingPhysicalVaries—10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
—AgilityPsychicStatusSelf—∞200Boosts the user’s Speed stat by 2 stages.
—Focus EnergyNormalStatusSelf—∞200The user gains a 2-stage Critical-Hit Ratio Boost.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ReversalFightingPhysicalSingle—100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
—Icy WindIceSpecialAll Foes5595160Lowers targets’ Speed stats by 1 stage.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Baton PassNormalStatusSelf—∞200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
—EncoreNormalStatusSingle—10080Gives the target the Encore status.
—Rapid SpinNormalPhysicalSingle50100200Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Psych UpNormalStatusSingle—∞120The user copies the target’s stat changes.
—WhirlpoolWaterSpecialSingle3585160Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—TauntDarkStatusSingle—100200Gives the target the Taunted status.
—Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
—EndeavorNormalPhysicalSingle—10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
—Feather DanceFlyingStatusSingle—100160Lowers the target’s Attack stat by 2 stages.
—Hydro CannonWaterSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Air CutterFlyingSpecialAll Foes6095200This move has a 1-stage Critical-Hit Ratio Boost.
—Aerial AceFlyingPhysicalSingle60∞200This move never misses.
—Bulk UpFightingStatusSelf—∞200Boosts the user’s Attack and Defense stats by 1 stage.
—Water PulseWaterSpecialSingle60100200Has a 20% chance of confusing the target.
—RoostFlyingStatusSelf—∞80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
—U-turnBugPhysicalSingle70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
—FlingDarkPhysicalSingle—100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
—Last ResortNormalPhysicalSingle14010080This move fails unless the user has already used all the other moves it knows.
—Air SlashFlyingSpecialSingle7595160Has a 30% chance of making the target flinch.
—Brave BirdFlyingPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Double HitNormalPhysicalSingle3590120The user attacks twice in a row.
—Low SweepFightingPhysicalSingle65100200Lowers the target’s Speed stat by 1 stage.
—AcrobaticsFlyingPhysicalSingle55100160This move’s power is doubled if the user isn’t holding an item.
—HurricaneFlyingSpecialSingle11070120Has a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.
—Misty TerrainFairyStatusField—∞120Turns the entire field into Misty Terrain for 5 turns.
—LiquidationWaterPhysicalSingle85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
—CoachingFightingStatusAlly—∞120Boosts allies’ Attack and Defense stats by 1 stage.
—Flip TurnWaterPhysicalSingle60100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
—Chilling WaterWaterSpecialSingle50100200Lowers the target’s Attack stat by 1 stage.
—Aqua CutterWaterPhysicalSingle70100200This move has a 1-stage Critical-Hit Ratio Boost.
—Upper HandFightingPhysicalSingle6510016+3Makes the target flinch. This move fails if the target isn’t about to use a priority attack.