Quaquaval

Quaquaval

Rank #165WaterFighting

HP
160
Atk
140
Def
100
SpA
105
SpD
95
Spe
105
Total705

Usage Format

Quaquaval Abilities

Quaquaval Type Effectiveness

Weak to

FlyingGrassElectricPsychicFairy

Resistant to

Rock½×Bug½×Steel½×Fire½×Water½×Ice½×Dark½×

Immune to

Damaged normally by

NormalFightingPoisonGroundGhostDragon

Quaquaval Moves

Usage Move Type Category Power Acc PP Prio Description
88.4%Aqua StepWaterPhysical80100120Boosts the user’s Speed stat by 1 stage.
79.9%Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
47.2%Triple AxelIcePhysical2090120The user attacks 3 times in a row - first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.
37.1%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
23.1%Aqua JetWaterPhysical4010020+1
21.6%DetectFightingStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
19.3%Ice SpinnerIcePhysical80100160Removes any terrain.
11.7%Wave CrashWaterPhysical120100120The user takes 1/3 of the damage dealt by this move.
11.5%Brave BirdFlyingPhysical120100160The user takes 1/3 of the damage dealt by this move.
10.5%Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Wing AttackFlyingPhysical60100200
Mega KickNormalPhysical1207580
Hydro PumpWaterSpecial1108080
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
CounterFightingPhysical10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Focus EnergyNormalStatus200The user gains a 2-stage Critical-Hit Ratio Boost.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
EncoreNormalStatus10080Gives the target the Encore status.
Rapid SpinNormalPhysical50100200Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
Psych UpNormalStatus120The user copies the target’s stat changes.
WhirlpoolWaterSpecial3585160Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
TauntDarkStatus100200Gives the target the Taunted status.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
Feather DanceFlyingStatus100160Lowers the target’s Attack stat by 2 stages.
Hydro CannonWaterSpecial1509080The user gains the Recharging status on the turn after this move is used.
Air CutterFlyingSpecial6095200This move has a 1-stage Critical-Hit Ratio Boost.
Aerial AceFlyingPhysical60200This move never misses.
Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
RoostFlyingStatus80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Last ResortNormalPhysical14010080This move fails unless the user has already used all the other moves it knows.
Air SlashFlyingSpecial7595160Has a 30% chance of making the target flinch.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Double HitNormalPhysical3590120The user attacks twice in a row.
Low SweepFightingPhysical65100200Lowers the target’s Speed stat by 1 stage.
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
HurricaneFlyingSpecial11070120Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Misty TerrainFairyStatus120Turns the entire field into Misty Terrain for 5 turns.
LiquidationWaterPhysical85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
CoachingFightingStatus120Boosts allies’ Attack and Defense stats by 1 stage.
Flip TurnWaterPhysical60100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.
Aqua CutterWaterPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
Upper HandFightingPhysical6510016+3Makes the target flinch. This move fails if the target isn’t about to use a priority move.