Samurott

Samurott

Rank #235Water

HP
170
Atk
120
Def
105
SpA
128
SpD
90
Spe
90
Total703

Usage Format

Samurott Abilities

All Samurott Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
SamurottSamurott
Water170120105128909070394.6
Hisuian SamurottHisuian SamurottWaterDark1651281001208510570358.2

Samurott Type Effectiveness

Weak to

GrassElectric

Resistant to

Steel½×Fire½×Water½×Ice½×

Immune to

Damaged normally by

NormalFightingFlyingPoisonGroundRockBugGhostPsychicDragonDarkFairy

Samurott Moves

Usage Move Type Category Power Acc PP Prio Description
52.2%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
37%Hydro PumpWaterSpecial1108080
35.2%Sacred SwordFightingPhysical90100160This move ignores the target’s stat changes when dealing damage.
33.1%Aqua JetWaterPhysical4010020+1
26.9%Vacuum WaveFightingSpecial4010020+1
25%SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
20.4%Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
20.4%BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
18.1%SoakWaterStatus100200Changes the target’s type to Water.
14.6%Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
ScreechNormalStatus85200Lowers the target’s Defense stat by 2 stages.
Focus EnergyNormalStatus200The user gains a 2-stage Critical-Hit Ratio Boost.
WaterfallWaterPhysical80100160Has a 20% chance of making the target flinch.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
DetectFightingStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
MegahornBugPhysical12085120
EncoreNormalStatus10080Gives the target the Encore status.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
WhirlpoolWaterSpecial3585160Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
TauntDarkStatus100200Gives the target the Taunted status.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
SuperpowerFightingPhysical12010080Lowers the user’s Attack and Defense stats by 1 stage.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
DiveWaterPhysical80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
Hydro CannonWaterSpecial1509080The user gains the Recharging status on the turn after this move is used.
Aerial AceFlyingPhysical60200This move never misses.
Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
CopycatNormalStatus200The user mimics the move that was last used. This move fails if no other move has been used yet.
Night SlashDarkPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
Aqua TailWaterPhysical9090120
Air SlashFlyingSpecial7595160Has a 30% chance of making the target flinch.
X-ScissorBugPhysical80100160
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
AvalancheIcePhysical6010012-4This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Drill RunGroundPhysical8095120This move has a 1-stage Critical-Hit Ratio Boost.
Razor ShellWaterPhysical7595120Has a 50% chance of lowering the target’s Defense stat by 1 stage.
Smart StrikeSteelPhysical70120This move never misses.
LiquidationWaterPhysical85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Flip TurnWaterPhysical60100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
SnowscapeIceStatus80Summons snow for 5 turns.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.
Aqua CutterWaterPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
Upper HandFightingPhysical6510016+3Makes the target flinch. This move fails if the target isn’t about to use a priority move.