Hisuian Samurott

Hisuian Samurott

Rank #97WaterDark

HP
165
Atk
128
Def
100
SpA
120
SpD
85
Spe
105
Total703

Usage Format

Hisuian Samurott Abilities

All Samurott Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
SamurottSamurottWater170120105128909070394.6
Hisuian SamurottHisuian Samurott
WaterDark1651281001208510570358.2

Hisuian Samurott Type Effectiveness

Weak to

Fighting2×Bug2×Grass2×Electric2×Fairy2×

Resistant to

Ghost½×Steel½×Fire½×Water½×Ice½×Dark½×

Immune to

Psychic0×

Damaged normally by

Normal1×Flying1×Poison1×Ground1×Rock1×Dragon1×

Hisuian Samurott Moves

Usage Move Type Category Target Power Acc PP Prio Description
85%Sacred SwordFightingPhysicalSingle90100160This move ignores the target’s stat changes when dealing damage.
59.7%Ceaseless EdgeDarkPhysicalSingle6590160Gives the opponent’s side the Spikes status.
55.8%Aqua CutterWaterPhysicalSingle70100200This move has a 1-stage Critical-Hit Ratio Boost.
36.7%Night SlashDarkPhysicalSingle70100200This move has a 1-stage Critical-Hit Ratio Boost.
33.9%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
32%Sucker PunchDarkPhysicalSingle701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
31.9%Razor ShellWaterPhysicalSingle7595120Has a 50% chance of lowering the target’s Defense stat by 1 stage.
14.3%Flip TurnWaterPhysicalSingle60100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
12.5%DetectFightingStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
7.9%Aqua JetWaterPhysicalSingle4010020+1—
—Swords DanceNormalStatusSelf—∞200Boosts the user’s Attack stat by 2 stages.
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—Hydro PumpWaterSpecialSingle1108080—
—SurfWaterSpecialAll90100160This move’s power is doubled against targets that have the Submerged status.
—Ice BeamIceSpecialSingle90100120Has a 10% chance of freezing the target.
—BlizzardIceSpecialAll Foes1107080Has a 10% chance of freezing targets. This move never misses in snow.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—DigGroundPhysicalSingle80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
—ScreechNormalStatusSingle—85200Lowers the target’s Defense stat by 2 stages.
—Focus EnergyNormalStatusSelf—∞200The user gains a 2-stage Critical-Hit Ratio Boost.
—WaterfallWaterPhysicalSingle80100160Has a 20% chance of making the target flinch.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SlashNormalPhysicalSingle80100200This move has a 1-stage Critical-Hit Ratio Boost.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—Scary FaceNormalStatusSingle—100120Lowers the target’s Speed stat by 2 stages.
—Icy WindIceSpecialAll Foes5595160Lowers targets’ Speed stats by 1 stage.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—MegahornBugPhysicalSingle12085120—
—EncoreNormalStatusSingle—10080Gives the target the Encore status.
—Iron TailSteelPhysicalSingle10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—WhirlpoolWaterSpecialSingle3585160Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—TauntDarkStatusSingle—100200Gives the target the Taunted status.
—Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
—SuperpowerFightingPhysicalSingle12010080Lowers the user’s Attack and Defense stats by 1 stage.
—Brick BreakFightingPhysicalSingle75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
—Knock OffDarkPhysicalSingle65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
—DiveWaterPhysicalSingle80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
—Hydro CannonWaterSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Aerial AceFlyingPhysicalSingle60∞200This move never misses.
—Water PulseWaterSpecialSingle60100200Has a 20% chance of confusing the target.
—AssuranceDarkPhysicalSingle60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
—FlingDarkPhysicalSingle—100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
—CopycatNormalStatusSelf—∞200The user mimics the move that was last used. This move fails if no other move has been used yet.
—Dark PulseDarkSpecialSingle80100160Has a 20% chance of making the target flinch.
—Aqua TailWaterPhysicalSingle9090120—
—Air SlashFlyingSpecialSingle7595160Has a 30% chance of making the target flinch.
—X-ScissorBugPhysicalSingle80100160—
—Vacuum WaveFightingSpecialSingle4010020+1—
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—AvalancheIcePhysicalSingle6010012-4This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
—Grass KnotGrassSpecialSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—SoakWaterStatusSingle—100200Changes the target’s type to Water.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—BulldozeGroundPhysicalAll60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
—Drill RunGroundPhysicalSingle8095120This move has a 1-stage Critical-Hit Ratio Boost.
—SnarlDarkSpecialAll Foes5595160Lowers targets’ Sp. Atk stats by 1 stage.
—Throat ChopDarkPhysicalSingle80100160Gives the target the Throat Chopped status.
—Smart StrikeSteelPhysicalSingle70∞120This move never misses.
—LiquidationWaterPhysicalSingle85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
—Lash OutDarkPhysicalSingle7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
—SnowscapeIceStatusField—∞80Summons snow for 5 turns.
—Chilling WaterWaterSpecialSingle50100200Lowers the target’s Attack stat by 1 stage.
—Upper HandFightingPhysicalSingle6510016+3Makes the target flinch. This move fails if the target isn’t about to use a priority attack.