Chandelure

Chandelure

Rank #79GhostFire

HP
135
Atk
75
Def
110
SpA
165
SpD
110
Spe
100
Total695

Usage Format

Chandelure Abilities

All Chandelure Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
ChandelureChandelure
GhostFire1357511016511010069534.3
Mega ChandelureMega ChandelureGhostFire1359513019513011079569.6

Chandelure Type Effectiveness

Weak to

Ground2×Rock2×Ghost2×Water2×Dark2×

Resistant to

Poison½×Steel½×Fire½×Grass½×Ice½×Fairy½×Bug¼×

Immune to

Normal0×Fighting0×

Damaged normally by

Flying1×Electric1×Psychic1×Dragon1×

Chandelure Moves

Usage Move Type Category Target Power Acc PP Prio Description
89.4%Shadow BallGhostSpecialSingle80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
79.1%Heat WaveFireSpecialAll Foes9590120Has a 10% chance of burning targets.
61.6%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
34.1%Energy BallGrassSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
34%Trick RoomPsychicStatusField—∞8-7Gives the entire field the Trick Room status for 5 turns.
18.2%FlamethrowerFireSpecialSingle90100160Has a 10% chance of burning the target.
11%Calm MindPsychicStatusSelf—∞200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
9.3%OverheatFireSpecialSingle1309080Lowers the user’s Sp. Atk stat by 2 stages.
8.1%PsychicPsychicSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
8%MinimizeNormalStatusSelf—∞120Boosts the user’s evasiveness by 2 stages. The user gains the Minimized status.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Solar BeamGrassSpecialSingle120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
—Fire SpinFireSpecialSingle3585160Gives the target the Bound status.
—Night ShadeGhostSpecialSingle—100160Deals 50 HP of damage.
—Double TeamNormalStatusSelf—∞160Boosts the user’s evasiveness by 1 stage.
—Confuse RayGhostStatusSingle—100120Confuses the target.
—HazeIceStatusField—∞200Eliminates every stat change on the entire field.
—Fire BlastFireSpecialSingle1108580Has a 10% chance of burning the target.
—Acid ArmorPoisonStatusSelf—∞200Boosts the user’s Defense stat by 2 stages.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—CurseGhostStatusVaries—∞120The user loses 1/2 of its max HP to give the target the Cursed status.
—SpiteGhostStatusSingle—100120Removes 4 PP from the move last used by the target.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—SafeguardNormalStatusOwn Side—∞200Gives the user’s side the Safeguard status for 5 turns.
—Pain SplitNormalStatusSingle—∞200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—Psych UpNormalStatusSingle—∞120The user copies the target’s stat changes.
—Will-O-WispFireStatusSingle—85160Burns the target.
—MementoDarkStatusSingle—100120Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—TauntDarkStatusSingle—100200Gives the target the Taunted status.
—TrickPsychicStatusSingle—100120The user and the target swap their held items.
—ImprisonPsychicStatusSelf—∞120The user gains the Sealing Off status.
—PaybackDarkPhysicalSingle50100120This move’s power is doubled if the user attacks after the target.
—Flare BlitzFirePhysicalSingle120100160Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
—Dark PulseDarkSpecialSingle80100160Has a 20% chance of making the target flinch.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Power SplitPsychicStatusSingle—∞120The user adds its Attack stat to the target’s Attack stat, then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.
—Flame ChargeFirePhysicalSingle50100200Boosts the user’s Speed stat by 1 stage.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—Clear SmogPoisonSpecialSingle50∞160Removes all stat changes from the target. This move never misses.
—HexGhostSpecialSingle65100120This move’s power is doubled if the target has a status condition.
—InfernoFireSpecialSingle1005080Burns the target.
—Mystical FireFireSpecialSingle75100120Lowers the target’s Sp. Atk stat by 1 stage.
—Skitter SmackBugPhysicalSingle7090120Lowers the target’s Sp. Atk stat by 1 stage.
—Burning JealousyFireSpecialAll Foes7010080Burns targets if their stats were boosted during the turn this move is used.
—Lash OutDarkPhysicalSingle7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
—PoltergeistGhostPhysicalSingle1109080This move fails if the target isn’t holding an item.
—TrailblazeGrassPhysicalSingle50100200Boosts the user’s Speed stat by 1 stage.
—Temper FlareFirePhysicalSingle75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.