Skeledirge
Rank #132![]()
![]()
HP
179
Atk
95
Def
120
SpA
130
SpD
95
Spe
86
Total705
Usage Format
Skeledirge Abilities
Skeledirge Type Effectiveness
Weak to
Resistant to
Immune to
Damaged normally by
Skeledirge Moves
| Usage | Move | Type | Category | Power | Acc | PP | Prio | Description |
|---|
| 96.1% | Torch Song | 80 | 100 | 12 | 0 | Boosts the user’s Sp. Atk stat by 1 stage. | ||
| 73.9% | Shadow Ball | 80 | 100 | 16 | 0 | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| 58.3% | Protect | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 45.1% | Slack Off | — | ∞ | 8 | 0 | Restores 1/2 of the user’s max HP. | ||
| 31.3% | Earth Power | 90 | 100 | 12 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| 25.1% | Will-O-Wisp | — | 85 | 16 | 0 | Burns the target. | ||
| 13.2% | Heat Wave | 95 | 90 | 12 | 0 | Has a 10% chance of burning targets. | ||
| 11.2% | Alluring Voice | 80 | 100 | 12 | 0 | Confuses the target if its stats were boosted during the turn this move is used. | ||
| 10% | Hex | 65 | 100 | 12 | 0 | This move’s power is doubled if the target has a status condition. | ||
| 6.8% | Yawn | — | ∞ | 12 | 0 | Makes the target drowsy. This move never misses. | ||
| — | Body Slam | 85 | 100 | 16 | 0 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | ||
| — | Bite | 60 | 100 | 20 | 0 | Has a 30% chance of making the target flinch. | ||
| — | Roar | — | ∞ | 20 | -6 | If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random. | ||
| — | Sing | — | 55 | 16 | 0 | Puts the target to sleep. | ||
| — | Flamethrower | 90 | 100 | 16 | 0 | Has a 10% chance of burning the target. | ||
| — | Hyper Beam | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Solar Beam | 120 | 100 | 12 | 0 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | ||
| — | Fire Spin | 35 | 85 | 16 | 0 | Gives the target the Bound status. | ||
| — | Earthquake | 100 | 100 | 12 | 0 | This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved. | ||
| — | Dig | 80 | 100 | 12 | 0 | The user gains the Underground status on the turn this move is used, then attacks on the following turn. | ||
| — | Night Shade | — | 100 | 16 | 0 | Deals 50 HP of damage. | ||
| — | Fire Blast | 110 | 85 | 8 | 0 | Has a 10% chance of burning the target. | ||
| — | Rest | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Substitute | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | ||
| — | Curse | — | ∞ | 12 | 0 | The user loses 1/2 of its max HP to give the target the Cursed status. | ||
| — | Scary Face | — | 100 | 12 | 0 | Lowers the target’s Speed stat by 2 stages. | ||
| — | Mud-Slap | 20 | 100 | 12 | 0 | Lowers the target’s accuracy by 1 stage. | ||
| — | Outrage | 120 | 100 | 12 | 0 | The user gains the Rampaging status. | ||
| — | Endure | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Sleep Talk | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Encore | — | 100 | 8 | 0 | Gives the target the Encore status. | ||
| — | Sunny Day | — | ∞ | 8 | 0 | Summons harsh sunlight for 5 turns. | ||
| — | Crunch | 80 | 100 | 16 | 0 | Has a 20% chance of lowering the target’s Defense stat by 1 stage. | ||
| — | Facade | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Helping Hand | — | ∞ | 20 | +5 | Boosts the power of an ally’s move by 50% during the turn this move is used. | ||
| — | Imprison | — | ∞ | 12 | 0 | The user gains the Sealing Off status. | ||
| — | Hyper Voice | 90 | 100 | 12 | 0 | — | ||
| — | Blast Burn | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Overheat | 130 | 90 | 8 | 0 | Lowers the user’s Sp. Atk stat by 2 stages. | ||
| — | Flare Blitz | 120 | 100 | 16 | 0 | Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move. | ||
| — | Seed Bomb | 80 | 100 | 16 | 0 | — | ||
| — | Giga Impact | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Shadow Claw | 70 | 100 | 16 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Thunder Fang | 65 | 95 | 16 | 0 | Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. | ||
| — | Fire Fang | 65 | 95 | 16 | 0 | Has a 10% chance of burning the target and a 10% chance of making the target flinch. | ||
| — | Zen Headbutt | 80 | 90 | 16 | 0 | Has a 20% chance of making the target flinch. | ||
| — | Flame Charge | 50 | 100 | 20 | 0 | Boosts the user’s Speed stat by 1 stage. | ||
| — | Round | 60 | 100 | 16 | 0 | If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | ||
| — | Heat Crash | — | 100 | 12 | 0 | The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | ||
| — | Snarl | 55 | 95 | 16 | 0 | Lowers targets’ Sp. Atk stats by 1 stage. | ||
| — | Belch | 120 | 90 | 12 | 0 | This move fails unless the user has eaten a Berry during the battle. | ||
| — | Disarming Voice | 40 | ∞ | 16 | 0 | — | ||
| — | Burn Up | 130 | 100 | 8 | 0 | The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type. | ||
| — | Stomping Tantrum | 75 | 100 | 12 | 0 | This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn. | ||
| — | Poltergeist | 110 | 90 | 8 | 0 | This move fails if the target isn’t holding an item. | ||
| — | Scorching Sands | 70 | 100 | 12 | 0 | Has a 30% chance of burning the target. Cures the user and target of being frozen. | ||
| — | Temper Flare | 75 | 100 | 12 | 0 | This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn. |