Skeledirge

Skeledirge

Rank #132FireGhost

HP
179
Atk
95
Def
120
SpA
130
SpD
95
Spe
86
Total705

Usage Format

Skeledirge Abilities

Skeledirge Type Effectiveness

Weak to

GroundRockGhostWaterDark

Resistant to

Poison½×Steel½×Fire½×Grass½×Ice½×Fairy½×Bug¼×

Immune to

NormalFighting

Damaged normally by

FlyingElectricPsychicDragon

Skeledirge Moves

Usage Move Type Category Power Acc PP Prio Description
96.1%Torch SongFireSpecial80100120Boosts the user’s Sp. Atk stat by 1 stage.
73.9%Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
58.3%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
45.1%Slack OffNormalStatus80Restores 1/2 of the user’s max HP.
31.3%Earth PowerGroundSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
25.1%Will-O-WispFireStatus85160Burns the target.
13.2%Heat WaveFireSpecial9590120Has a 10% chance of burning targets.
11.2%Alluring VoiceFairySpecial80100120Confuses the target if its stats were boosted during the turn this move is used.
10%HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
6.8%YawnNormalStatus120Makes the target drowsy. This move never misses.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
SingNormalStatus55160Puts the target to sleep.
FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Fire SpinFireSpecial3585160Gives the target the Bound status.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
OutrageDragonPhysical120100120The user gains the Rampaging status.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
EncoreNormalStatus10080Gives the target the Encore status.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
ImprisonPsychicStatus120The user gains the Sealing Off status.
Hyper VoiceNormalSpecial90100120
Blast BurnFireSpecial1509080The user gains the Recharging status on the turn after this move is used.
OverheatFireSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
Flare BlitzFirePhysical120100160Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Seed BombGrassPhysical80100160
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Thunder FangElectricPhysical6595160Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Fire FangFirePhysical6595160Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Flame ChargeFirePhysical50100200Boosts the user’s Speed stat by 1 stage.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Heat CrashFirePhysical100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
SnarlDarkSpecial5595160Lowers targets’ Sp. Atk stats by 1 stage.
BelchPoisonSpecial12090120This move fails unless the user has eaten a Berry during the battle.
Disarming VoiceFairySpecial40160
Burn UpFireSpecial13010080The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.
Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
PoltergeistGhostPhysical1109080This move fails if the target isn’t holding an item.
Scorching SandsGroundSpecial70100120Has a 30% chance of burning the target. Cures the user and target of being frozen.
Temper FlareFirePhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.