Slurpuff

Slurpuff

Rank #226Fairy

HP
157
Atk
100
Def
106
SpA
105
SpD
95
Spe
92
Total655

Usage Format

Slurpuff Abilities

Slurpuff Type Effectiveness

Weak to

PoisonSteel

Resistant to

Fighting½×Bug½×Dark½×

Immune to

Dragon

Damaged normally by

NormalFlyingGroundRockGhostFireWaterGrassElectricPsychicIceFairy

Slurpuff Moves

Usage Move Type Category Power Acc PP Prio Description
44.6%Dazzling GleamFairySpecial80100120
40.1%Cotton GuardGrassStatus120Boosts the user’s Defense stat by 3 stages.
39.2%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
28.5%Draining KissFairySpecial50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
27.2%FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
26.8%Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
23.5%Play RoughFairyPhysical9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
23.4%Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
17.3%Drain PunchFightingPhysical75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
15.2%AmnesiaPsychicStatus200Boosts the user’s Sp. Def stat by 2 stages.
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
String ShotBugStatus95200Lowers targets’ Speed stats by 2 stages.
ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
ThunderElectricSpecial11070120Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
MetronomeNormalStatus120
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Cotton SporeGrassStatus100200Lowers targets’ Speed stats by 2 stages.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Sweet ScentNormalStatus100200Lowers targets’ evasiveness by 2 stages.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
WishNormalStatus120Gives the user’s spot the Wish status.
YawnNormalStatus120Makes the target drowsy. This move never misses.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
CopycatNormalStatus200The user mimics the move that was last used. This move fails if no other move has been used yet.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
After YouNormalStatus160Makes the target move immediately after the user.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Sticky WebBugStatus200Gives the opponent’s side the Sticky Web status.
Fairy WindFairySpecial40100200
Play NiceNormalStatus200
Misty ExplosionFairySpecial10010080If the user is under the effect of Misty Terrain, this move’s power is boosted by 50%. The user faints upon using this move.